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https://github.com/Mastermindzh/Maze-of-the-doomed-warrior.git
synced 2025-01-21 19:02:55 +01:00
initial upload
This commit is contained in:
parent
e7c1cdf0b2
commit
55558da327
6
.classpath
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6
.classpath
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<?xml version="1.0" encoding="UTF-8"?>
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<classpath>
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<classpathentry kind="src" path="src"/>
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<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER"/>
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<classpathentry kind="output" path="bin"/>
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</classpath>
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1
.gitignore
vendored
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1
.gitignore
vendored
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/bin/
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17
.project
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17
.project
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<?xml version="1.0" encoding="UTF-8"?>
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<projectDescription>
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<name>Maze-of-the-doomed-warrior</name>
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<comment></comment>
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<projects>
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</projects>
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<buildSpec>
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<buildCommand>
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<name>org.eclipse.jdt.core.javabuilder</name>
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<arguments>
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</arguments>
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</buildCommand>
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</buildSpec>
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<natures>
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<nature>org.eclipse.jdt.core.javanature</nature>
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</natures>
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</projectDescription>
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63
src/rex/Enemies.java
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63
src/rex/Enemies.java
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package rex;
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import java.util.ArrayList;
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import java.util.Random;
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public class Enemies {
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//maak een arraylist met mogelijke enemies
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ArrayList<Enemy> enemies = new ArrayList<Enemy>();
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Random random = new Random();
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public Enemies(){
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// Name / description / hp / base dmg
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// orcs
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enemies.add(new Enemy("Praak the almighthy", "A vicous orc", 60, 7, "Orc"));
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enemies.add(new Enemy("Balo the brave", "A notoriously brave orc", 55, 6, "Orc"));
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enemies.add(new Enemy("Erugor the funny", "A funny looking orc", 50, 5, "Orc"));
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// Dragons
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enemies.add(new Enemy("Pronttikor the Fire Starter", "A truly powerful fire dragon", 85, 12, "Dragon"));
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enemies.add(new Enemy("Matgar the Green Eyed", "The most beautiful dragon in existance", 65, 7, "Dragon"));
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enemies.add(new Enemy("Bestore the Good Hearted", "A deceased dragon", 20, 5, "Dragon"));
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enemies.add(new Enemy("Awkor the Peacefull one", "Creating peace wherever he goes", 60, 7, "Dragon"));
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enemies.add(new Enemy("Lephisto the Dragon", "A simple one", 40, 3, "Dragon"));
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enemies.add(new Enemy("Arbo the Great Flame", "Talks to much", 25, 1, "Dragon"));
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enemies.add(new Enemy("Gretchen the Lightning Belower", "Hardstyle fan", 45, 2, "Dragon"));
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enemies.add(new Enemy("Meceron the Acid Breather", "A very devious dragon, armed to the 'teeth' with poisonous fangs", 45, 2, "Dragon"));
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enemies.add(new Enemy("Celtore the fire starter", "Always tries to start fires, never succeeds", 45, 6, "Dragon"));
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enemies.add(new Enemy("Drake the good hearted", "Harmless really", 45, 2, "Dragon"));
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enemies.add(new Enemy("Ashkoort the Good Hearted", "Harmless really", 45, 2, "Dragon"));
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// Skeletons
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enemies.add(new Enemy("Hellthought The Enraged", "Watch out! he's mad! He is also VERY boney", 15, 50, "Skeleton"));
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enemies.add(new Enemy("Killdemon The Smart", "A very smart, but weak skeleton", 80, 1, "Skeleton"));
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enemies.add(new Enemy("Flamechain", "A skeleton mage wielding a fiery chain", 60, 6, "Skeleton"));
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enemies.add(new Enemy("Skeleton warrior", "Will fight till he dies", 40, 8, "Skeleton"));
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enemies.add(new Enemy("Skeleton water mage", "Hurls bursts of water at you", 60, 6, "Skeleton"));
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enemies.add(new Enemy("Skeleton archer", "Lethal with a bow", 30, 10, "Skeleton"));
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enemies.add(new Enemy("Skeleton Thief", "Protect your bag!", 30, 10, "Skeleton"));
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// Animals
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enemies.add(new Enemy("Dog", "Domestic creature, but violent", 40, 3, "Animal"));
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enemies.add(new Enemy("Cat", "Very silly animal", 20, 1, "Animal"));
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enemies.add(new Enemy("Tiger", "A striped big motherfucking cat", 60, 6, "Animal"));
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enemies.add(new Enemy("Lion", "King of the jungle", 60, 6, "Animal"));
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enemies.add(new Enemy("Bear", "He looks very cute, but can kill you without breaking a sweat.", 70, 6, "Animal"));
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enemies.add(new Enemy("Wolf", "A slightly larger, wetter, and smellier dog", 50, 4, "Animal"));
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enemies.add(new Enemy("Hippo", "OMG! look at them teeth!", 120, 10, "Animal"));
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enemies.add(new Enemy("Mouse", "A tiny little mouse", 20, 1, "Animal"));
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}
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public Enemy randomizeEnemy(){
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Enemy e = null;
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Random rnd = new Random();
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e = enemies.get(rnd.nextInt(enemies.size()));
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return e;
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}
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}
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113
src/rex/Enemy.java
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113
src/rex/Enemy.java
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package rex;
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import java.util.ArrayList;
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import java.util.Random;
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public class Enemy {
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// variabelen aanmaken
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private String name;
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private String description;
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private int hp;
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private int base_dmg;
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private boolean alive = true;
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private String categorie;
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private ArrayList<Item> loot = new ArrayList<Item>();
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private Loot myloot = new Loot();
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public Enemy(String name, String description, int hp, int base_dmg, String categorie) {
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setName(name);
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setDescription(description);
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setHp(hp);
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setBase_dmg(base_dmg);
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setCategorie(categorie);
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loot.add(myloot.randomizeLoot());
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}
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//print alle info van de enemy
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public void printInfo() {
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System.out.println();
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System.out.println("************* Enemy Information****************");
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System.out.println("* Name: " + getName());
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System.out.println("* Description: " + getDescription());
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System.out.println("* Category: " + getCategorie());
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System.out.println("* Health: " + hp);
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System.out.println("* Base_dmg: " + getBase_dmg());
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if(isAlive()){System.out.println("* Status: Alive");}
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else{System.out.println("* Status: Deceased");}
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System.out.println("***********************************************");
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}
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// return the loot item
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public Item getloot(){
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Item returnitem = null;
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for(Item i: loot){
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returnitem = i;
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break;
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}
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return returnitem;
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}
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public int doDamage(){
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int endDamage = 0;
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// Maak random getal op basis van de base_dmg, en val daarmee aan
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Random rnd_dmg = new Random();
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endDamage = rnd_dmg.nextInt(getBase_dmg() + 1);
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return endDamage;
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}
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// getters and setters
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public String getName() {
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return name;
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}
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public String getCategorie() {
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return categorie;
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}
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public void setCategorie(String categorie) {
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this.categorie = categorie;
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}
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public void setName(String name) {
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this.name = name;
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}
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public String getDescription() {
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return description;
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}
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public void setDescription(String description) {
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this.description = description;
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}
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public int getHp() {
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return hp;
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}
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public void setHp(int hp) {
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this.hp = hp;
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}
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public int getBase_dmg() {
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return base_dmg;
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}
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public void setBase_dmg(int base_dmg) {
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this.base_dmg = base_dmg;
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}
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public boolean isAlive() {
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return alive;
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}
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public void setAlive(boolean alive) {
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this.alive = alive;
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}
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}
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474
src/rex/Game.java
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474
src/rex/Game.java
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/*
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* Auteur: Rick van Lieshout
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*
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*
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* */
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package rex;
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//importeer de scanner
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import java.util.Scanner;
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import java.util.ArrayList;
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public class Game {
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// Declareer alle variabelen
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private Player myPlayer;
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private int roomCounter = 0;
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private Scanner inputScanner = new Scanner(System.in);
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// Maak een array van 13 kamers
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private Room[] myRooms = new Room[13];
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private String visited = "1";
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// Constructor van Game class
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public Game() {
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//start de game
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//maak de kamers en vul ze
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createRooms();
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fillRooms();
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//Fancy ascii art :D
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System.out.println("RRRRRRRRRRRRRRRRR ");
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System.out.println("R::::::::::::::::R ");
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System.out.println("R::::::RRRRRR:::::R ");
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System.out.println("RR:::::R R:::::R ");
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System.out.println(" R::::R R:::::R ooooooooooo ooooooooooo mmmmmmm mmmmmmm ");
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System.out.println(" R::::R R:::::R oo:::::::::::oo oo:::::::::::oo mm:::::::m m:::::::mm ");
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System.out.println(" R::::RRRRRR:::::R o:::::::::::::::oo:::::::::::::::om::::::::::mm::::::::::m ");
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System.out.println(" R:::::::::::::RR o:::::ooooo:::::oo:::::ooooo:::::om::::::::::::::::::::::m ");
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System.out.println(" R::::RRRRRR:::::R o::::o o::::oo::::o o::::om:::::mmm::::::mmm:::::m ");
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System.out.println(" R::::R R:::::Ro::::o o::::oo::::o o::::om::::m m::::m m::::m");
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System.out.println(" R::::R R:::::Ro::::o o::::oo::::o o::::om::::m m::::m m::::m");
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System.out.println(" R::::R R:::::Ro::::o o::::oo::::o o::::om::::m m::::m m::::m");
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System.out.println("RR:::::R R:::::Ro:::::ooooo:::::oo:::::ooooo:::::om::::m m::::m m::::m");
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System.out.println("R::::::R R:::::Ro:::::::::::::::oo:::::::::::::::om::::m m::::m m::::m");
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System.out.println("R::::::R R:::::R oo:::::::::::oo oo:::::::::::oo m::::m m::::m m::::m");
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System.out.println("RRRRRRRR RRRRRRR ooooooooooo ooooooooooo mmmmmm mmmmmm mmmmmm");
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System.out.println("");
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System.out.println("EEEEEEEEEEEEEEEEEEEEEXXXXXXX XXXXXXX lllllll ");
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System.out.println("E::::::::::::::::::::X:::::X X:::::X l:::::l ");
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System.out.println("E::::::::::::::::::::X:::::X X:::::X l:::::l");
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System.out.println("EE::::::EEEEEEEEE::::X::::::X X::::::X l:::::l ");
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||||||
|
System.out.println(" E:::::E EEEEEXXX:::::X X:::::XXppppp ppppppppp l::::l ooooooooooo rrrrr rrrrrrrrr eeeeeeeeeeee rrrrr rrrrrrrrr ");
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||||||
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System.out.println(" E:::::E X:::::X X:::::X p::::ppp:::::::::p l::::l oo:::::::::::oor::::rrr:::::::::r ee::::::::::::ee r::::rrr:::::::::r ");
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||||||
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System.out.println(" E::::::EEEEEEEEEE X:::::X:::::X p:::::::::::::::::p l::::lo:::::::::::::::r:::::::::::::::::r e::::::eeeee:::::er:::::::::::::::::r");
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System.out.println(" E:::::::::::::::E X:::::::::X pp::::::ppppp::::::pl::::lo:::::ooooo:::::rr::::::rrrrr::::::e::::::e e:::::rr::::::rrrrr::::::r");
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System.out.println(" E:::::::::::::::E X:::::::::X p:::::p p:::::pl::::lo::::o o::::or:::::r r:::::e:::::::eeeee::::::er:::::r r:::::r");
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||||||
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System.out.println(" E::::::EEEEEEEEEE X:::::X:::::X p:::::p p:::::pl::::lo::::o o::::or:::::r rrrrrre:::::::::::::::::e r:::::r rrrrrrr");
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System.out.println(" E:::::E X:::::X X:::::X p:::::p p:::::pl::::lo::::o o::::or:::::r e::::::eeeeeeeeeee r:::::r ");
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System.out.println(" E:::::E EEEEEXXX:::::X X:::::XXXp:::::p p::::::pl::::lo::::o o::::or:::::r e:::::::e r:::::r");
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||||||
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System.out.println("EE::::::EEEEEEEE:::::X::::::X X::::::Xp:::::ppppp:::::::l::::::o:::::ooooo:::::or:::::r e::::::::e r:::::r ");
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||||||
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System.out.println("E::::::::::::::::::::X:::::X X:::::Xp::::::::::::::::pl::::::o:::::::::::::::or:::::r e::::::::eeeeeeee r:::::r");
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||||||
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System.out.println("E::::::::::::::::::::X:::::X X:::::Xp::::::::::::::pp l::::::loo:::::::::::oo r:::::r ee:::::::::::::e r:::::r");
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||||||
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System.out.println("EEEEEEEEEEEEEEEEEEEEEXXXXXXX XXXXXXXp::::::pppppppp llllllll ooooooooooo rrrrrrr eeeeeeeeeeeeee rrrrrrr ");
|
||||||
|
System.out.println(" p:::::p ");
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||||||
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System.out.println(" p:::::p");
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||||||
|
System.out.println(" p:::::::p");
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||||||
|
System.out.println(" p:::::::p");
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||||||
|
System.out.println(" p:::::::p");
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||||||
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System.out.println(" ppppppppp");
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||||||
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//Einde fancy ascii art
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||||||
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||||||
|
System.out.println("==================================================================================================");
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||||||
|
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||||||
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//Begin dialog
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|
System.out.println("Welcome to 'Room explorer', please enter your name:");
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||||||
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//Create a player, and give it a name.
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||||||
|
myPlayer = new Player(inputScanner.nextLine());
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||||||
|
//Greet the player and give them a starting point.
|
||||||
|
System.out.println("Nice to meet you, " + myPlayer.getName() + ". I am Goggan your AI helper(also a proud dwarf)" );
|
||||||
|
System.out.println();
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||||||
|
System.out.println("It is time to begin your adventure!");
|
||||||
|
System.out.println("Some of the example commands are: 'go', 'get' and 'use'");
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||||||
|
System.out.println("But you needn't worry, young traveler. Just type 'help' if you are stuck to get a full list of commands!");
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||||||
|
System.out.println("==================================================================================================");
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||||||
|
//end dialog
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||||||
|
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||||||
|
//Enter the first room, so print the info
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||||||
|
System.out.println(myRooms[myPlayer.getCurrentroom()].getDescription());
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||||||
|
System.out.println();
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||||||
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//run de run method
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||||||
|
run();
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||||||
|
|
||||||
|
}
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||||||
|
private void run() {
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||||||
|
// Try catch loop om de error af te vangen
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||||||
|
try {
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||||||
|
|
||||||
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// Geef de ingevoerde waarde mee met handleCommand
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||||||
|
System.out.println("Goggan: I am eagerly awaiting your command, oh great master.");
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||||||
|
handleCommand(inputScanner.nextLine());
|
||||||
|
|
||||||
|
// Vang de fout af.
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||||||
|
} catch (Exception E) { //Print error information
|
||||||
|
System.out.println("Something went terribly wrong.");
|
||||||
|
}
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||||||
|
// Start de run method opnieuw.
|
||||||
|
run();
|
||||||
|
}
|
||||||
|
|
||||||
|
//void om alle commands te handelen
|
||||||
|
private void handleCommand(String userInput) {
|
||||||
|
|
||||||
|
try {
|
||||||
|
// Array maken van de userinput
|
||||||
|
String[] words = userInput.split(" ");
|
||||||
|
|
||||||
|
// Kijk wat het eerste woord is. (in kleine letters)
|
||||||
|
switch(words[0].toLowerCase()){
|
||||||
|
|
||||||
|
// Handle use, geef het 2de woord mee
|
||||||
|
case "use": handleUseCommand(words[1]); break;
|
||||||
|
|
||||||
|
// Handle go, geef het 2de woord mee
|
||||||
|
case "go":
|
||||||
|
if(words.length > 1){
|
||||||
|
handleGoCommand(words[1].toLowerCase());}
|
||||||
|
else{System.out.println("Goggan: You have to specify which way you want to go, o great master. (north,east,south,west).");}
|
||||||
|
break;
|
||||||
|
case "get":
|
||||||
|
if(words.length > 1){
|
||||||
|
handleGetCommand(words[1]); break;}
|
||||||
|
else{System.out.println("Get what? Please use either one of these: 'North' 'South' 'East' 'West' "); break;}
|
||||||
|
case "drop": handleDropCommand(words[1].toLowerCase());break;
|
||||||
|
// handle all single word commands
|
||||||
|
case "pack": myPlayer.printBackpack();break;
|
||||||
|
case "look": handleLookCommand();break;
|
||||||
|
case "smack": System.out.println("OUCH! Master why did you hit me?"); break;
|
||||||
|
case "help": listCommands(); break;
|
||||||
|
// print the gameover text and exit
|
||||||
|
case "quit":gameOver(); System.exit(0); break;
|
||||||
|
|
||||||
|
|
||||||
|
case "attack": handleAttackCommand(words[1].toLowerCase());break;
|
||||||
|
// default message (als er iets anders wordt ingetypt.
|
||||||
|
default: System.out.println("Oh master, I didn't understand that command I'm afraid :( ");break;
|
||||||
|
}
|
||||||
|
// print lege lijn om console netjes te houden
|
||||||
|
System.out.println();
|
||||||
|
|
||||||
|
}
|
||||||
|
// vang de fout af
|
||||||
|
catch (Exception E){
|
||||||
|
System.out.println("Something has gone wrong, please try again");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void handleAttackCommand(String name){
|
||||||
|
// print een opmaak lijn
|
||||||
|
System.out.println("=======================================================================");
|
||||||
|
// Vertel de speler in welke kamers hij al is geweest
|
||||||
|
|
||||||
|
myRooms[myPlayer.getCurrentroom()].hitEnemy(name, myPlayer.getBase_dmg());
|
||||||
|
myPlayer.setHP(myPlayer.getHP() - myRooms[myPlayer.getCurrentroom()].hitPlayer(name));
|
||||||
|
if(myRooms[myPlayer.getCurrentroom()].checkAlive(name)){
|
||||||
|
System.out.println(".....");
|
||||||
|
System.out.println("You are hit and have " + myPlayer.getHP() + " health left.");}
|
||||||
|
//myPlayer.TakeDamage(myRooms[myPlayer.getcurrentroom()].)
|
||||||
|
}
|
||||||
|
|
||||||
|
private void handleLookCommand(){
|
||||||
|
// geef string mee aan kamer waar player in is
|
||||||
|
myRooms[myPlayer.getCurrentroom()].setVisited(visited);
|
||||||
|
// print een opmaak lijn
|
||||||
|
System.out.println("=======================================================================");
|
||||||
|
// Vertel de speler in welke kamers hij al is geweest
|
||||||
|
System.out.println("Goggan: We have visited the following rooms master:");
|
||||||
|
System.out.println(visited);
|
||||||
|
// Laat de kamer de rest van de info printen
|
||||||
|
myRooms[myPlayer.getCurrentroom()].listRoomInfo();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void handleDropCommand(String command){
|
||||||
|
// Als player het item heeft
|
||||||
|
if (myPlayer.hasItem(command)){
|
||||||
|
System.out.println("Why are you throwing things away master?!");
|
||||||
|
// Voeg het item toe aan de kamer waar je nu in bent
|
||||||
|
myRooms[myPlayer.getCurrentroom()].dropInRoom(myPlayer.transferItem(command));
|
||||||
|
// Verwijder het item uit de backpack
|
||||||
|
myPlayer.removeItemFromBackpack(command);
|
||||||
|
}
|
||||||
|
// Als speler het item niet heeft
|
||||||
|
else{System.out.println("You don't have '" + command + "'.");}
|
||||||
|
}
|
||||||
|
private void handleGetCommand(String command){
|
||||||
|
|
||||||
|
|
||||||
|
// Als het item in de kamer ligt
|
||||||
|
if (myRooms[myPlayer.getCurrentroom()].hasItem(command)){
|
||||||
|
System.out.println("Ooooh, Master has gained an item! And it's shiny!");
|
||||||
|
// Voeg het item toe aan de backpack
|
||||||
|
myPlayer.addTobackpack(myRooms[myPlayer.getCurrentroom()].transferItem(command));
|
||||||
|
// Verwijder het item uit de kamer
|
||||||
|
myRooms[myPlayer.getCurrentroom()].removeItem(command);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
private void handleUseCommand(String command){
|
||||||
|
// Kijk of de kamer, of de speler, het item heeft.
|
||||||
|
if(myRooms[myPlayer.getCurrentroom()].hasItem(command) == true || myPlayer.hasItem(command) == true){
|
||||||
|
System.out.println("You used: '" + command + "'");
|
||||||
|
// Doe de speciale conditie van de kamer.
|
||||||
|
myRooms[myPlayer.getCurrentroom()].doSpecial(command);
|
||||||
|
}
|
||||||
|
else{// Als zowel de kamer als de speler het item niet heeft
|
||||||
|
System.out.println("You don't have '" + command + "' in your backpack, and it's not in the room either");
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Void om kamerinformatie te printen
|
||||||
|
private void goRoom(String command){
|
||||||
|
System.out.println("We are in room: " + myRooms[myPlayer.getCurrentroom()].getRoomnumber());
|
||||||
|
System.out.println(myRooms[myPlayer.getCurrentroom()].getDescription());
|
||||||
|
// Geef string van bezochte kamers mee
|
||||||
|
myRooms[myPlayer.getCurrentroom()].setVisited(visited);
|
||||||
|
myRooms[myPlayer.getCurrentroom()].checkdoors();
|
||||||
|
myPlayer.DoRoomSpecial();
|
||||||
|
// Kijk of de speler geteleporteerd heeft
|
||||||
|
if(myPlayer.isHasTeleported()){
|
||||||
|
myPlayer.setHasTeleported(false);
|
||||||
|
System.out.println("We are in room: " + myRooms[myPlayer.getCurrentroom()].getRoomnumber());
|
||||||
|
System.out.println(myRooms[myPlayer.getCurrentroom()].getDescription());
|
||||||
|
// Geef string van bezochte kamers mee
|
||||||
|
myRooms[myPlayer.getCurrentroom()].setVisited(visited);
|
||||||
|
myRooms[myPlayer.getCurrentroom()].checkdoors();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void handleGoCommand(String command){
|
||||||
|
System.out.println("=======================================================================");
|
||||||
|
//switch om te kijken of het noord oost zuid of west is
|
||||||
|
switch(command){
|
||||||
|
case "north":// Kijk of er in het noorden een deur is
|
||||||
|
if (myRooms[myPlayer.getCurrentroom()].getNorth() == 0){System.out.println("You can't go north");break;}
|
||||||
|
else{ // Verander de currentroom van de speler
|
||||||
|
setVisited(command);
|
||||||
|
myPlayer.setCurrentroom(myRooms[myPlayer.getCurrentroom()].getNorth());
|
||||||
|
goRoom(command);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case "east":// Kijk of er in het oosten een deur is
|
||||||
|
if (myRooms[myPlayer.getCurrentroom()].getEast() == 0){System.out.println("You can't go East");break;}
|
||||||
|
else{// Verander de currentroom van de speler
|
||||||
|
setVisited(command);
|
||||||
|
myPlayer.setCurrentroom(myRooms[myPlayer.getCurrentroom()].getEast());
|
||||||
|
goRoom(command);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case "south":// Kijk of er in het zuide een deur is
|
||||||
|
if (myRooms[myPlayer.getCurrentroom()].getSouth() == 0){System.out.println("You can't go South");break;}
|
||||||
|
else{// Verander de currentroom van de speler
|
||||||
|
setVisited(command);
|
||||||
|
myPlayer.setCurrentroom(myRooms[myPlayer.getCurrentroom()].getSouth());
|
||||||
|
goRoom(command);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case "west": // Kijk of er in het westen een deur is
|
||||||
|
if (myRooms[myPlayer.getCurrentroom()].getWest() == 0){System.out.println("You can't go West");break;}
|
||||||
|
else{// Verander de currentroom van de speler
|
||||||
|
setVisited(command);
|
||||||
|
myPlayer.setCurrentroom(myRooms[myPlayer.getCurrentroom()].getWest());
|
||||||
|
goRoom(command);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
// Command komt niet overeen met north, east, south, west.
|
||||||
|
default:System.out.println("Please enter one of the following options: North, East, South, West") ; break;
|
||||||
|
}
|
||||||
|
|
||||||
|
System.out.println("===================================================================");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//Void om alle commands uit te printen in de console
|
||||||
|
private void listCommands(){
|
||||||
|
System.out.println();
|
||||||
|
System.out.println("In this game you can use the following commands: ");
|
||||||
|
System.out.println("use x: Every item has a use, so try 'using' an item.");
|
||||||
|
System.out.println("go x: You can use the word 'go' to travel between rooms");
|
||||||
|
System.out.println("get x: Get is used to pick up items");
|
||||||
|
System.out.println("pack: Pack is used to examine all items in your backpack");
|
||||||
|
System.out.println("look: Look at everything in the room");
|
||||||
|
System.out.println("Smack: hit the AI dwarf");
|
||||||
|
System.out.println("Attack x: This will attack a monster in the room(you only have to type his first name)");
|
||||||
|
System.out.println("help: This list");
|
||||||
|
System.out.println("quit: Quit the came");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
private void addRoom(String rex, String description, int north, int east, int south,int west){
|
||||||
|
// Kijken of de array nog plaats heeft voor een kamer
|
||||||
|
if (getRoomCounter() >= myRooms.length){
|
||||||
|
System.out.println("You have exceeded the maximum number of allowed rooms. So this one will be skipped");
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
// Kijken of er niet een verbinding wordt gemaakt met een kamer die niet bestaat.
|
||||||
|
if(north > myRooms.length || north < 0 || east > myRooms.length || east < 0 || south > myRooms.length || south < 0 || west > myRooms.length || west< 0 ){
|
||||||
|
System.out.println("You are trying to make a connection with a room that doesn't exist. Which of course can't be done.");
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
// Maak een nieuwe room en hoog de kamercounter op.
|
||||||
|
myRooms[getRoomCounter()] = new Room( rex, description, getRoomCounter() + 1, north, east, south, west);
|
||||||
|
setRoomCounter(getRoomCounter()+ 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//void om kamers mee aan te maken
|
||||||
|
private void createRooms(){
|
||||||
|
//maak de kamers
|
||||||
|
// description ,Kamernummer, north, east, south , west
|
||||||
|
addRoom("Welcome to the first room in this game! Try to find your way out muahhahahah."
|
||||||
|
,"This rooms looks like a pyramid, you can also see a mummy in the corner, and a chest of bones in the center."
|
||||||
|
, 2, 0, 0, 0);
|
||||||
|
addRoom("You have found your way into the second room. This room is filled with..... SPIDERS! muhahahhahah"
|
||||||
|
,"There are so many spiders in this room that you can't really see anything."
|
||||||
|
, 5, 0, 1, 3);
|
||||||
|
addRoom("I hope you can swim, because this room is full of water. "
|
||||||
|
,"This room is filled with water, don't forget to come up for air!"
|
||||||
|
, 4, 2, 0, 0);
|
||||||
|
addRoom("Surprise surprise! This room is a giant synchole MUHAHAHHAHAHAH"
|
||||||
|
,"In this room you will be teleported to another random room."
|
||||||
|
, 0, 0, 3, 0);
|
||||||
|
addRoom("The darkness must not be breached"
|
||||||
|
,"Darkness..."
|
||||||
|
, 0, 6, 2, 0);
|
||||||
|
addRoom("OMG, are those mutilated bodies hanging from the wall? YES THEY ARE !!"
|
||||||
|
,"A room filled with chopped up bodies."
|
||||||
|
, 7, 0, 0, 5);
|
||||||
|
addRoom("Nothing to see here, move along."
|
||||||
|
,"An empty room."
|
||||||
|
, 0, 0, 6, 8);
|
||||||
|
addRoom("Fire, fire! quickly call: 0118 999 881 999 119 7253"
|
||||||
|
,"This room is on fire"
|
||||||
|
, 9, 7, 0, 0);
|
||||||
|
addRoom("It's time to kick ass and chew bubblegum, and I'm all outta gum"
|
||||||
|
,"This room looks like a 'nukem' factory"
|
||||||
|
, 10, 0, 8, 0);
|
||||||
|
addRoom("No dice, soldier."
|
||||||
|
,"This room is filled with heavy weaponary"
|
||||||
|
, 13, 11, 9, 12);
|
||||||
|
addRoom("Do. or Do not, there is no try","This room resembles a forest, also there is a steamy lake in it."
|
||||||
|
, 0, 0, 0, 10);
|
||||||
|
addRoom("Follow me, or perish, sweater monkeys."
|
||||||
|
,"This room looks like a jungle"
|
||||||
|
, 0, 10, 0, 0);
|
||||||
|
addRoom("How dare you face me !? This will be the last of you!"
|
||||||
|
,"This room is MASSIVE, it also has pictures of deceased previous players."
|
||||||
|
, 0, 0, 10, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
//void om kamers items te geven
|
||||||
|
private void fillRooms(){
|
||||||
|
// arrayindex = kamernummer -1
|
||||||
|
myRooms[0].addItem("BoneKey", "The Bone Key will open any 'Bone Chest'");
|
||||||
|
// Voeg 100 spinnen toe aan de 2de kamer (die gevuld is met spinnen)
|
||||||
|
for(int i = 0; i<100;i++){
|
||||||
|
myRooms[1].addItem("Spider", "Used to scare even the bravest of man");
|
||||||
|
}
|
||||||
|
myRooms[2].addItem("Pearl", "Useless, but valuable");
|
||||||
|
myRooms[4].addItem("Torch", "A lit torch, can be used to find your way out.");
|
||||||
|
myRooms[5].addItem("Leg", "A bloody leg.");
|
||||||
|
myRooms[6].addItem("Helmet", "A helmet worn by the citizens of Skyrim.");
|
||||||
|
myRooms[7].addItem("Ring","Use it in room 8.");
|
||||||
|
myRooms[12].addItem("EndGameItem", " Bring this item to the first room and use it to win the game");
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
//Void to print the 'Game over' text
|
||||||
|
private void gameOver(){
|
||||||
|
System.out.println(" GGGGGGGGGGGGG OOOOOOOOO");
|
||||||
|
System.out.println(" GGG::::::::::::G OO:::::::::OO ");
|
||||||
|
System.out.println(" GG:::::::::::::::G OO:::::::::::::OO ");
|
||||||
|
System.out.println(" G:::::GGGGGGGG::::G O:::::::OOO:::::::O ");
|
||||||
|
System.out.println(" G:::::G GGGGGG aaaaaaaaaaaaa mmmmmmm mmmmmmm eeeeeeeeeeee O::::::O O::::::vvvvvvv vvvvvvveeeeeeeeeeee rrrrr rrrrrrrrr ");
|
||||||
|
System.out.println("G:::::G a::::::::::::a mm:::::::m m:::::::mm ee::::::::::::ee O:::::O O:::::Ov:::::v v:::::ee::::::::::::ee r::::rrr:::::::::r ");
|
||||||
|
System.out.println("G:::::G aaaaaaaaa:::::am::::::::::mm::::::::::me::::::eeeee:::::ee O:::::O O:::::O v:::::v v:::::e::::::eeeee:::::er:::::::::::::::::r ");
|
||||||
|
System.out.println("G:::::G GGGGGGGGGG a::::am::::::::::::::::::::::e::::::e e:::::e O:::::O O:::::O v:::::v v:::::e::::::e e:::::rr::::::rrrrr::::::r");
|
||||||
|
System.out.println("G:::::G G::::::::G aaaaaaa:::::am:::::mmm::::::mmm:::::e:::::::eeeee::::::e O:::::O O:::::O v:::::v v:::::ve:::::::eeeee::::::er:::::r r:::::r");
|
||||||
|
System.out.println("G:::::G GGGGG::::G aa::::::::::::am::::m m::::m m::::e:::::::::::::::::e O:::::O O:::::O v:::::v v:::::v e:::::::::::::::::e r:::::r rrrrrrr");
|
||||||
|
System.out.println("G:::::G G::::Ga::::aaaa::::::am::::m m::::m m::::e::::::eeeeeeeeeee O:::::O O:::::O v:::::v:::::v e::::::eeeeeeeeeee r:::::r ");
|
||||||
|
System.out.println(" G:::::G G::::a::::a a:::::am::::m m::::m m::::e:::::::e O::::::O O::::::O v:::::::::v e:::::::e r:::::r ");
|
||||||
|
System.out.println(" G:::::GGGGGGGG::::a::::a a:::::am::::m m::::m m::::e::::::::e O:::::::OOO:::::::O v:::::::v e::::::::e r:::::r ");
|
||||||
|
System.out.println(" GG:::::::::::::::a:::::aaaa::::::am::::m m::::m m::::me::::::::eeeeeeee OO:::::::::::::OO v:::::v e::::::::eeeeeeee r:::::r ");
|
||||||
|
System.out.println(" GGG::::::GGG:::Ga::::::::::aa:::m::::m m::::m m::::m ee:::::::::::::e OO:::::::::OO v:::v ee:::::::::::::e r:::::r ");
|
||||||
|
System.out.println(" GGGGGG GGGG aaaaaaaaaa aaammmmmm mmmmmm mmmmmm eeeeeeeeeeeeee OOOOOOOOO vvv eeeeeeeeeeeeee rrrrrrr ");
|
||||||
|
}
|
||||||
|
|
||||||
|
//getters and setters
|
||||||
|
|
||||||
|
public int getRoomCounter() {
|
||||||
|
return roomCounter;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Player getMyPlayer() {
|
||||||
|
return myPlayer;
|
||||||
|
}
|
||||||
|
public void setMyPlayer(Player myPlayer) {
|
||||||
|
this.myPlayer = myPlayer;
|
||||||
|
}
|
||||||
|
public Scanner getInputScanner() {
|
||||||
|
return inputScanner;
|
||||||
|
}
|
||||||
|
public void setInputScanner(Scanner inputScanner) {
|
||||||
|
this.inputScanner = inputScanner;
|
||||||
|
}
|
||||||
|
public Room[] getMyRooms() {
|
||||||
|
return myRooms;
|
||||||
|
}
|
||||||
|
public void setMyRooms(Room[] myRooms) {
|
||||||
|
this.myRooms = myRooms;
|
||||||
|
}
|
||||||
|
public void setRoomCounter(int roomCounter) {
|
||||||
|
this.roomCounter = roomCounter;
|
||||||
|
}
|
||||||
|
public String getVisited() {
|
||||||
|
return visited;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setVisited(String direction) {
|
||||||
|
switch(direction){
|
||||||
|
case "north":
|
||||||
|
// Maak van .getNorth een String
|
||||||
|
String convertString = "" + myRooms[myPlayer.getCurrentroom()].getNorth();
|
||||||
|
// Als de visited string het nummer van de kamer al in zich heeft, doe dan niks
|
||||||
|
if (this.visited.contains(convertString)){
|
||||||
|
}
|
||||||
|
else{// Anders, voeg kamernummer toe aan string visited.
|
||||||
|
this.visited = getVisited() + "/" + myRooms[myPlayer.getCurrentroom()].getNorth();
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case "east":
|
||||||
|
convertString = "" + myRooms[myPlayer.getCurrentroom()].getEast();
|
||||||
|
// Als de visited string het nummer van de kamer al in zich heeft, doe dan niks
|
||||||
|
if (this.visited.contains(convertString)){
|
||||||
|
}
|
||||||
|
else{// Anders, voeg kamernummer toe aan string visited.
|
||||||
|
this.visited = getVisited() + "/" + myRooms[myPlayer.getCurrentroom()].getEast();
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case "south":
|
||||||
|
convertString = "" + myRooms[myPlayer.getCurrentroom()].getSouth();
|
||||||
|
// Als de visited string het nummer van de kamer al in zich heeft, doe dan niks
|
||||||
|
if (this.visited.contains(convertString)){
|
||||||
|
}
|
||||||
|
else{// Anders, voeg kamernummer toe aan string visited.
|
||||||
|
this.visited = getVisited() + "/" + myRooms[myPlayer.getCurrentroom()].getSouth();
|
||||||
|
}break;
|
||||||
|
case "west":
|
||||||
|
convertString = "" + myRooms[myPlayer.getCurrentroom()].getWest();
|
||||||
|
// Als de visited string het nummer van de kamer al in zich heeft, doe dan niks
|
||||||
|
if (this.visited.contains(convertString)){
|
||||||
|
}
|
||||||
|
else{// Anders, voeg kamernummer toe aan string visited.
|
||||||
|
this.visited = getVisited() + "/" + myRooms[myPlayer.getCurrentroom()].getWest();
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
39
src/rex/Item.java
Normal file
39
src/rex/Item.java
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
package rex;
|
||||||
|
|
||||||
|
public class Item {
|
||||||
|
|
||||||
|
//Maak variabelen aan
|
||||||
|
private String name;
|
||||||
|
private String usageText;
|
||||||
|
|
||||||
|
|
||||||
|
//Constructor
|
||||||
|
public Item(String name, String usageText) {
|
||||||
|
setName(name);
|
||||||
|
setUsageText(usageText);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
//void om iteminfo te typen.
|
||||||
|
public void printItemInfo(){
|
||||||
|
System.out.println(getName() + " - " + usageText);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//getters & setters
|
||||||
|
public String getName() {
|
||||||
|
return name;
|
||||||
|
}
|
||||||
|
public void setName(String name) {
|
||||||
|
this.name = name;
|
||||||
|
}
|
||||||
|
public String getUsageText() {
|
||||||
|
return usageText;
|
||||||
|
}
|
||||||
|
public void setUsageText(String usageText) {
|
||||||
|
this.usageText = usageText;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
49
src/rex/Loot.java
Normal file
49
src/rex/Loot.java
Normal file
@ -0,0 +1,49 @@
|
|||||||
|
package rex;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.Random;
|
||||||
|
|
||||||
|
|
||||||
|
public class Loot {
|
||||||
|
|
||||||
|
ArrayList<Item> loot = new ArrayList<Item>();
|
||||||
|
|
||||||
|
|
||||||
|
Random random = new Random();
|
||||||
|
public Loot(){
|
||||||
|
// Name / description
|
||||||
|
|
||||||
|
loot.add(new Item("Sword", "A sword, might be worth some coin back in town"));
|
||||||
|
loot.add(new Item("Axe", "OMG it's really big. Isn't that what she said?"));
|
||||||
|
loot.add(new Item("Sack of gold","Yup, you are rich now!"));
|
||||||
|
loot.add(new Item("Globe","NOPE!, no map of the dungeon hahahha"));
|
||||||
|
loot.add(new Item("Green goo","Yuck!"));
|
||||||
|
loot.add(new Item("White goo","Yuck!"));
|
||||||
|
loot.add(new Item("Flaming dagger","A dager engulfed in flames"));
|
||||||
|
loot.add(new Item("Coal","Reminds Goggan of home"));
|
||||||
|
loot.add(new Item("Dolorean","Don't even try to go 88 Mph"));
|
||||||
|
loot.add(new Item("Torch", "A lit torch, can be used to find your way out."));
|
||||||
|
loot.add(new Item("Potion", "A poisonous potion."));
|
||||||
|
loot.add(new Item("Sammy doll", "A pretty doll, doesn't do much though"));
|
||||||
|
loot.add(new Item("Janco doll", "Annoying little pecker"));
|
||||||
|
loot.add(new Item("Jelle doll", "I'm sexy and I know it!"));
|
||||||
|
loot.add(new Item("Edwin doll", "Looks kind of funny with headphones on"));
|
||||||
|
loot.add(new Item("Rawa doll", "A tiny , tiny doll."));
|
||||||
|
loot.add(new Item("Denis doll", "It moves, although very slowly"));
|
||||||
|
loot.add(new Item("Rob doll", "A very helpgull doll, at times"));
|
||||||
|
loot.add(new Item("Nick doll", "A very defensive doll"));
|
||||||
|
loot.add(new Item("Joost doll", "Don't let him control a radio..."));
|
||||||
|
loot.add(new Item("Danny doll", "This one rides a bike."));
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public Item randomizeLoot(){
|
||||||
|
Item i = null;
|
||||||
|
Random rnd = new Random();
|
||||||
|
i = loot.get(rnd.nextInt(loot.size()));
|
||||||
|
return i;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
9
src/rex/MainClass.java
Normal file
9
src/rex/MainClass.java
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
package rex;
|
||||||
|
|
||||||
|
public class MainClass {
|
||||||
|
public static void main(String[] args) {
|
||||||
|
//Start game
|
||||||
|
Game rex_game = new Game();
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
212
src/rex/Player.java
Normal file
212
src/rex/Player.java
Normal file
@ -0,0 +1,212 @@
|
|||||||
|
package rex;
|
||||||
|
|
||||||
|
// import arraylist for backpack & scanner for input
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.Random;
|
||||||
|
import java.util.Scanner;
|
||||||
|
|
||||||
|
public class Player {
|
||||||
|
|
||||||
|
// maak de variabele aan
|
||||||
|
private int currentroom = 1;
|
||||||
|
Scanner inputScanner = new Scanner(System.in);
|
||||||
|
private String name;
|
||||||
|
private ArrayList<Item> backpack = new ArrayList<Item>();
|
||||||
|
private boolean hasTeleported = false;
|
||||||
|
private int HP = 100;
|
||||||
|
private int base_dmg = 18;
|
||||||
|
private int lives = 3;
|
||||||
|
|
||||||
|
// constructor die meteen de naam opslaat.
|
||||||
|
public Player(String naam) {
|
||||||
|
setName(naam);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Schade aan de speler
|
||||||
|
public void TakeDamage(int damage) {
|
||||||
|
//kijk of de speler overlijd aan de klap, zoniet haal de damage van de hp
|
||||||
|
if (getHP() - damage > 0) {
|
||||||
|
setHP(getHP() - damage);
|
||||||
|
} else {//als de speler dood gaat kijk dan of hij nog levens heeft
|
||||||
|
if (getLives() >= 1) {
|
||||||
|
//er zijn nog levens, dan teleporteer naar de eerste kamer
|
||||||
|
System.out
|
||||||
|
.println("You have died, and will be teleported to the first room.");
|
||||||
|
setLives(getLives() - 1);
|
||||||
|
setCurrentroom(1);
|
||||||
|
System.out.println("You have " + getLives() + "lives left");
|
||||||
|
} else {//geen levens over? -> game over!
|
||||||
|
gameOver();
|
||||||
|
System.exit(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Doe iets als je IN een kamer komt (room_enter_event)
|
||||||
|
public void DoRoomSpecial() {
|
||||||
|
switch (getCurrentroom() + 1) {// bepaal om welke kamer het gaat
|
||||||
|
|
||||||
|
case 4:
|
||||||
|
Random rnd = new Random();
|
||||||
|
int randomgetal = rnd.nextInt(13);
|
||||||
|
System.out.println("*********************************************");
|
||||||
|
System.out.println("* You are being teleported to a random room *");
|
||||||
|
System.out.println("*********************************************");
|
||||||
|
System.out
|
||||||
|
.println("=======================================================================");
|
||||||
|
|
||||||
|
setHasTeleported(true);
|
||||||
|
setCurrentroom(randomgetal);
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Transfer een item, deze void geeft een item terug die je dan kan
|
||||||
|
// gebruiken
|
||||||
|
public Item transferItem(String itemname) {
|
||||||
|
Item returnitem;
|
||||||
|
for (Item i : backpack) {
|
||||||
|
// Check of item in rugzak zit
|
||||||
|
if (i.getName().toLowerCase().contains(itemname)) {
|
||||||
|
returnitem = i;
|
||||||
|
return returnitem;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Return null als de item niet in de backpack zit
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Stop het item dat meegegeven wordt in de backpack
|
||||||
|
public void addTobackpack(Item i) {
|
||||||
|
backpack.add(i);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Deze void print de inhoud van de backpack in het console
|
||||||
|
public void printBackpack() {
|
||||||
|
if (backpack.size() > 0) {// check of backpack groter is dan 0
|
||||||
|
System.out.println("I shall open the backpack for you master.");
|
||||||
|
System.out.println("Your backpack contains:");
|
||||||
|
// Doe voor alle items: printItemInfo
|
||||||
|
for (Item i : backpack) {
|
||||||
|
i.printItemInfo();
|
||||||
|
}
|
||||||
|
} else {// Als er geen items in de backpack zitten
|
||||||
|
System.out
|
||||||
|
.println("Your backpack is mighthy empty, we should steal some stuff fast!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Kijk of de player een item in zijn backpack heeft
|
||||||
|
public boolean hasItem(String itemname) {
|
||||||
|
boolean roomHasItem = false;
|
||||||
|
// Kijk voor elk item in de backpack of het item bestaat (door de naam
|
||||||
|
// te vergelijken)
|
||||||
|
for (Item i : backpack) {
|
||||||
|
if (i.getName().toLowerCase().equals((itemname).toLowerCase())) {
|
||||||
|
roomHasItem = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return roomHasItem;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Voeg een item toe met naam en usagetext
|
||||||
|
public void addItem(String itemname, String usagetext) {
|
||||||
|
Item i = new Item(itemname, usagetext);
|
||||||
|
backpack.add(i);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Verwijder een item uit de backpack op naam
|
||||||
|
public void removeItemFromBackpack(String itemname) {
|
||||||
|
for (Item i : backpack) {
|
||||||
|
if (i.getName().toLowerCase().equals(itemname)) {
|
||||||
|
backpack.remove(i);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// getters and setters
|
||||||
|
public ArrayList<Item> getBackpack() {
|
||||||
|
return backpack;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setBackpack(ArrayList<Item> backpack) {
|
||||||
|
this.backpack = backpack;
|
||||||
|
}
|
||||||
|
|
||||||
|
public String getName() {
|
||||||
|
return name;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setName(String name) {
|
||||||
|
// check if name isn't empty
|
||||||
|
if (name.equals(null)) {
|
||||||
|
System.out.println("Please choose a better name:");
|
||||||
|
// Ask for a new, valid, name
|
||||||
|
setName(inputScanner.nextLine());
|
||||||
|
} else {
|
||||||
|
this.name = name;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getCurrentroom() {
|
||||||
|
return currentroom - 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setCurrentroom(int currentroom) {
|
||||||
|
this.currentroom = currentroom;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean isHasTeleported() {
|
||||||
|
return hasTeleported;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setHasTeleported(boolean hasTeleported) {
|
||||||
|
this.hasTeleported = hasTeleported;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getHP() {
|
||||||
|
return HP;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setHP(int hP) {
|
||||||
|
HP = hP;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getBase_dmg() {
|
||||||
|
return base_dmg;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setBase_dmg(int base_dmg) {
|
||||||
|
this.base_dmg = base_dmg;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getLives() {
|
||||||
|
return lives;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setLives(int lives) {
|
||||||
|
this.lives = lives;
|
||||||
|
}
|
||||||
|
//Void to print the 'Game over' text
|
||||||
|
private void gameOver(){
|
||||||
|
System.out.println(" GGGGGGGGGGGGG OOOOOOOOO");
|
||||||
|
System.out.println(" GGG::::::::::::G OO:::::::::OO ");
|
||||||
|
System.out.println(" GG:::::::::::::::G OO:::::::::::::OO ");
|
||||||
|
System.out.println(" G:::::GGGGGGGG::::G O:::::::OOO:::::::O ");
|
||||||
|
System.out.println(" G:::::G GGGGGG aaaaaaaaaaaaa mmmmmmm mmmmmmm eeeeeeeeeeee O::::::O O::::::vvvvvvv vvvvvvveeeeeeeeeeee rrrrr rrrrrrrrr ");
|
||||||
|
System.out.println("G:::::G a::::::::::::a mm:::::::m m:::::::mm ee::::::::::::ee O:::::O O:::::Ov:::::v v:::::ee::::::::::::ee r::::rrr:::::::::r ");
|
||||||
|
System.out.println("G:::::G aaaaaaaaa:::::am::::::::::mm::::::::::me::::::eeeee:::::ee O:::::O O:::::O v:::::v v:::::e::::::eeeee:::::er:::::::::::::::::r ");
|
||||||
|
System.out.println("G:::::G GGGGGGGGGG a::::am::::::::::::::::::::::e::::::e e:::::e O:::::O O:::::O v:::::v v:::::e::::::e e:::::rr::::::rrrrr::::::r");
|
||||||
|
System.out.println("G:::::G G::::::::G aaaaaaa:::::am:::::mmm::::::mmm:::::e:::::::eeeee::::::e O:::::O O:::::O v:::::v v:::::ve:::::::eeeee::::::er:::::r r:::::r");
|
||||||
|
System.out.println("G:::::G GGGGG::::G aa::::::::::::am::::m m::::m m::::e:::::::::::::::::e O:::::O O:::::O v:::::v v:::::v e:::::::::::::::::e r:::::r rrrrrrr");
|
||||||
|
System.out.println("G:::::G G::::Ga::::aaaa::::::am::::m m::::m m::::e::::::eeeeeeeeeee O:::::O O:::::O v:::::v:::::v e::::::eeeeeeeeeee r:::::r ");
|
||||||
|
System.out.println(" G:::::G G::::a::::a a:::::am::::m m::::m m::::e:::::::e O::::::O O::::::O v:::::::::v e:::::::e r:::::r ");
|
||||||
|
System.out.println(" G:::::GGGGGGGG::::a::::a a:::::am::::m m::::m m::::e::::::::e O:::::::OOO:::::::O v:::::::v e::::::::e r:::::r ");
|
||||||
|
System.out.println(" GG:::::::::::::::a:::::aaaa::::::am::::m m::::m m::::me::::::::eeeeeeee OO:::::::::::::OO v:::::v e::::::::eeeeeeee r:::::r ");
|
||||||
|
System.out.println(" GGG::::::GGG:::Ga::::::::::aa:::m::::m m::::m m::::m ee:::::::::::::e OO:::::::::OO v:::v ee:::::::::::::e r:::::r ");
|
||||||
|
System.out.println(" GGGGGG GGGG aaaaaaaaaa aaammmmmm mmmmmm mmmmmm eeeeeeeeeeeeee OOOOOOOOO vvv eeeeeeeeeeeeee rrrrrrr ");
|
||||||
|
}
|
||||||
|
}
|
406
src/rex/Room.java
Normal file
406
src/rex/Room.java
Normal file
@ -0,0 +1,406 @@
|
|||||||
|
package rex;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.Random;
|
||||||
|
|
||||||
|
public class Room {
|
||||||
|
|
||||||
|
// declare variables
|
||||||
|
private String description;
|
||||||
|
private int east;
|
||||||
|
private int north;
|
||||||
|
private int south;
|
||||||
|
private int west;
|
||||||
|
private int roomnumber;
|
||||||
|
private String rex;
|
||||||
|
private String visited;
|
||||||
|
private ArrayList<Item> items = new ArrayList<Item>();
|
||||||
|
private ArrayList<Enemy> myEnemies = new ArrayList<Enemy>();
|
||||||
|
Enemies my_Enemies = new Enemies();
|
||||||
|
|
||||||
|
// constructor met alle gegevens + deuren
|
||||||
|
public Room(String rex, String description, int roomnumber, int north,
|
||||||
|
int east, int south, int west) {
|
||||||
|
setRex(rex);
|
||||||
|
setRoomnumber(roomnumber);
|
||||||
|
setDescription(description);
|
||||||
|
setEast(east);
|
||||||
|
setNorth(north);
|
||||||
|
setWest(west);
|
||||||
|
setSouth(south);
|
||||||
|
generateEnemy();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Do damage to the player
|
||||||
|
public int hitPlayer(String name){
|
||||||
|
int returnint = 0;
|
||||||
|
//Check which enemy does the damge
|
||||||
|
for (Enemy e: myEnemies){
|
||||||
|
// Split the name so you only search on first name
|
||||||
|
String[] namesplit = name.split(" ");
|
||||||
|
// if first name, or full name is found
|
||||||
|
if (namesplit[0].toLowerCase().equals(name) || e.getName().toLowerCase().equals(name)){
|
||||||
|
// call the dodamage void.
|
||||||
|
returnint = e.doDamage();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return returnint;
|
||||||
|
}
|
||||||
|
|
||||||
|
//check if a specific enemy is alive (by name)
|
||||||
|
public boolean checkAlive(String name){
|
||||||
|
boolean isalive = false;
|
||||||
|
// Look through all enemies in a room
|
||||||
|
for(Enemy e: myEnemies){//split de naam, zodat het werkt op alleen de voornaam
|
||||||
|
String[] namesplit = e.getName().split(" ");
|
||||||
|
|
||||||
|
if (namesplit[0].toLowerCase().equals(name) || e.getName().toLowerCase().equals(name)) {
|
||||||
|
if(e.isAlive()){// als hij levend is return dat hij levend is
|
||||||
|
isalive = true;}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return isalive;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// hit een enemy
|
||||||
|
public void hitEnemy(String name, int damage) {
|
||||||
|
// vind de juiste enemy in de array
|
||||||
|
for (Enemy E : myEnemies) {
|
||||||
|
String[] namesplit = E.getName().split(" ");
|
||||||
|
|
||||||
|
if (namesplit[0].toLowerCase().equals(name) || E.getName().toLowerCase().equals(name)) {
|
||||||
|
// Als de enemy levend is
|
||||||
|
if (E.isAlive()) {
|
||||||
|
System.out
|
||||||
|
.println("Goggan: Thats it master! hit the sucker!");
|
||||||
|
// Maak een random damage getal
|
||||||
|
Random rnd_dmg = new Random();
|
||||||
|
int dmg = rnd_dmg.nextInt(damage + 1);
|
||||||
|
// Als de current hp - het gemaakte damage getal 1 of hoger is dan
|
||||||
|
if (E.getHp() - dmg > 0) {
|
||||||
|
// breng de schade in rekening
|
||||||
|
E.setHp(E.getHp() - dmg);
|
||||||
|
// Print wat leuke info
|
||||||
|
System.out.println(E.getName() + " has received " + dmg
|
||||||
|
+ " points of damage");
|
||||||
|
System.out.println(E.getName() + " has got "+ E.getHp() + " health points left.");
|
||||||
|
break;
|
||||||
|
} else {// Waarde < 1 , dus dood
|
||||||
|
E.setHp(E.getHp() - dmg);
|
||||||
|
E.setAlive(false);
|
||||||
|
|
||||||
|
items.add(E.getloot());
|
||||||
|
System.out.println("You killed " + E.getName());
|
||||||
|
}
|
||||||
|
} else {// Hij is al lang dood :P
|
||||||
|
System.out.println("You already killed " + E.getName());
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
else{// naam van villain niet goed getypt
|
||||||
|
System.out.println("You have to type at least the monsters first name to attack");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// maak een nieuwe enemy in 40% van de gevallen
|
||||||
|
public void generateEnemy() {
|
||||||
|
// Genereer een random getal tussen 1 en 100
|
||||||
|
Random rnd_gen = new Random();
|
||||||
|
int random = rnd_gen.nextInt(100) + 1;
|
||||||
|
// Als het getal lager is dan 40
|
||||||
|
if (random < 40) {
|
||||||
|
// voeg een random enemy toe uit de my_Enemies klas
|
||||||
|
myEnemies.add(my_Enemies.randomizeEnemy());
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Print info van de enemies in de kamer
|
||||||
|
public void listEnemies() {
|
||||||
|
// Controle of er wel enemies zijn
|
||||||
|
if (myEnemies.size() > 0) {
|
||||||
|
System.out.println();
|
||||||
|
System.out.println("Goggan: Master! Master! There is an enemy in this room!:");
|
||||||
|
// voer de void printInfo uit voor alle enemies in de arraylist
|
||||||
|
for (Enemy e : myEnemies) {
|
||||||
|
e.printInfo();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Doe iets met de item
|
||||||
|
public void doSpecial(String itemname) {
|
||||||
|
switch (getRoomnumber()) {// bepaal om welke kamer het gaat
|
||||||
|
|
||||||
|
case 1:
|
||||||
|
if (itemname.equals("bonekey")) {// kijk of het juiste item is gebruikt, in de juiste kamer
|
||||||
|
System.out.println("You open the chest with the BoneKey, and... nothing happened!");
|
||||||
|
} else if (itemname.equals("endgameitem")) {
|
||||||
|
winner();
|
||||||
|
System.exit(0);
|
||||||
|
}
|
||||||
|
// Als item niet juist is
|
||||||
|
else {
|
||||||
|
System.out.println("You cannot use '" + itemname
|
||||||
|
+ "' in this room.");
|
||||||
|
}
|
||||||
|
// if(itemname.equals(anObject))
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 8: if (itemname.equals("ring")){
|
||||||
|
System.out.println("Gogann: My precious! My precious!");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
// Als kamer niet juist is
|
||||||
|
default:
|
||||||
|
System.out.println("You cannot use '" + itemname
|
||||||
|
+ "' in this room.");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Voeg een item toe aan de backpack
|
||||||
|
public void addItem(String itemname, String usagetext) {
|
||||||
|
// Maak een nieuw item
|
||||||
|
Item i = new Item(itemname, usagetext);
|
||||||
|
items.add(i);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Geef alle items in de room
|
||||||
|
public void getItems() {
|
||||||
|
if (items.size() > 0) {
|
||||||
|
System.out.println();
|
||||||
|
System.out.println("Goggan: Master! Master! I have found items in this room:");
|
||||||
|
for (Item i : items) {
|
||||||
|
i.printItemInfo();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// verwijder een item uit een kamer.
|
||||||
|
public void removeItem(String itemname) {
|
||||||
|
for (Item i : items) {
|
||||||
|
// Als itemnaam gelijk is aan naam van item in kamer
|
||||||
|
if (i.getName().toLowerCase().equals(itemname.toLowerCase())) {
|
||||||
|
items.remove(i);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Return een item die je zoekt bij naam
|
||||||
|
public Item transferItem(String itemname) {
|
||||||
|
Item returnitem;
|
||||||
|
for (Item i : items) {
|
||||||
|
if (i.getName().toLowerCase().contains(itemname)) {
|
||||||
|
returnitem = i;
|
||||||
|
return returnitem;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
// voeg een item toe aan de kamer doormiddel van item
|
||||||
|
public void dropInRoom(Item i) {
|
||||||
|
items.add(i);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Print room info
|
||||||
|
public void listRoomInfo() {
|
||||||
|
System.out.println();
|
||||||
|
System.out.println("Here is everything I know about the room master:");
|
||||||
|
System.out.println("We are in room: " + getRoomnumber());
|
||||||
|
System.out.println();
|
||||||
|
|
||||||
|
System.out.println(getDescription());
|
||||||
|
System.out.println();
|
||||||
|
checkdoors();
|
||||||
|
getItems();
|
||||||
|
listEnemies();
|
||||||
|
System.out
|
||||||
|
.println("=======================================================================");
|
||||||
|
}
|
||||||
|
|
||||||
|
// check welke deuren er zijn
|
||||||
|
public void checkdoors() {
|
||||||
|
System.out.println();
|
||||||
|
String convertstring;
|
||||||
|
// Check of er een deur is aan de oostzijde
|
||||||
|
if (getEast() == 0) {
|
||||||
|
} else {// als er een deur is doe dit:
|
||||||
|
System.out.println("There is a door on the east side of the room");
|
||||||
|
convertstring = "" + getEast();
|
||||||
|
// Als de string getvisited het kamernummer in zich heeft, dan heb
|
||||||
|
// je de kamer bezocht en krijg je het nummer te zien.
|
||||||
|
if (getVisited().contains(convertstring)) {
|
||||||
|
System.out.println("The door leads to room: " + getEast());
|
||||||
|
} else {// Als de kamer nog niet bezocht is
|
||||||
|
System.out.println("We haven't been through this door yet.");
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
// Check of er een deur is aan de zuiderlijke zijde
|
||||||
|
if (getSouth() == 0) {
|
||||||
|
} else {// als er een deur is doe dit:
|
||||||
|
System.out.println("There is a door on the south side of the room");
|
||||||
|
convertstring = "" + getSouth();
|
||||||
|
// Als de string getvisited het kamernummer in zich heeft, dan heb
|
||||||
|
// je de kamer bezocht en krijg je het nummer te zien.
|
||||||
|
if (getVisited().contains(convertstring)) {
|
||||||
|
System.out.println("The door leads to room: " + getSouth());
|
||||||
|
} else {// Als de kamer nog niet bezocht is
|
||||||
|
System.out.println("We haven't been through this door yet.");
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
// Check of er een deur is aan de westzijde
|
||||||
|
if (getWest() == 0) {
|
||||||
|
} else {// als er een deur is doe dit:
|
||||||
|
System.out.println("There is a door on the west side of the room");
|
||||||
|
convertstring = "" + getWest();
|
||||||
|
// Als de string getvisited het kamernummer in zich heeft, dan heb
|
||||||
|
// je de kamer bezocht en krijg je het nummer te zien.
|
||||||
|
if (getVisited().contains(convertstring)) {
|
||||||
|
System.out.println("The door leads to room: " + getWest());
|
||||||
|
} else {// Als de kamer nog niet bezocht is
|
||||||
|
System.out.println("We haven't been through this door yet.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Check of er een deur is aan de noordzijde
|
||||||
|
if (getNorth() == 0) {
|
||||||
|
} else {// als er een deur is doe dit:
|
||||||
|
System.out.println("There is a door on the north side of the room");
|
||||||
|
convertstring = "" + getNorth();
|
||||||
|
// Als de string getvisited het kamernummer in zich heeft, dan heb
|
||||||
|
// je de kamer bezocht en krijg je het nummer te zien.
|
||||||
|
if (getVisited().contains(convertstring)) {
|
||||||
|
System.out.println("The door leads to room: " + getNorth());
|
||||||
|
} else {// Als de kamer nog niet bezocht is
|
||||||
|
System.out.println("We haven't been through this door yet.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Kijk of de item in de kamer ligt
|
||||||
|
public boolean hasItem(String itemname) {
|
||||||
|
boolean roomHasItem = false;
|
||||||
|
for (Item i : items) {
|
||||||
|
if (i.getName().toLowerCase().contains((itemname).toLowerCase())) {
|
||||||
|
roomHasItem = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return roomHasItem;
|
||||||
|
}
|
||||||
|
|
||||||
|
// void to print the 'You Won !' text
|
||||||
|
private void winner() {
|
||||||
|
System.out
|
||||||
|
.println("YYYYYYY YYYYYYY WWWWWWWW WWWWWWWW !!! ");
|
||||||
|
System.out
|
||||||
|
.println("Y:::::Y Y:::::Y W::::::W W::::::W !!:!!");
|
||||||
|
System.out
|
||||||
|
.println("Y:::::Y Y:::::Y W::::::W W::::::W !:::!");
|
||||||
|
System.out
|
||||||
|
.println("Y::::::Y Y::::::Y W::::::W W::::::W !:::!");
|
||||||
|
System.out
|
||||||
|
.println("YYY:::::Y Y:::::YYYooooooooooo uuuuuu uuuuuu W:::::W WWWWW W:::::W ooooooooooo nnnn nnnnnnnn !:::!");
|
||||||
|
System.out
|
||||||
|
.println(" Y:::::Y Y:::::Y oo:::::::::::oo u::::u u::::u W:::::W W:::::W W:::::Woo:::::::::::oo n:::nn::::::::nn !:::!");
|
||||||
|
System.out
|
||||||
|
.println(" Y:::::Y:::::Y o:::::::::::::::ou::::u u::::u W:::::W W:::::::W W:::::Wo:::::::::::::::on::::::::::::::nn !:::!");
|
||||||
|
System.out
|
||||||
|
.println(" Y:::::::::Y o:::::ooooo:::::ou::::u u::::u W:::::W W:::::::::W W:::::W o:::::ooooo:::::onn:::::::::::::::n !:::!");
|
||||||
|
System.out
|
||||||
|
.println(" Y:::::::Y o::::o o::::ou::::u u::::u W:::::W W:::::W:::::W W:::::W o::::o o::::o n:::::nnnn:::::n !:::!");
|
||||||
|
System.out
|
||||||
|
.println(" Y:::::Y o::::o o::::ou::::u u::::u W:::::W W:::::W W:::::W W:::::W o::::o o::::o n::::n n::::n !:::!");
|
||||||
|
System.out
|
||||||
|
.println(" Y:::::Y o::::o o::::ou::::u u::::u W:::::W:::::W W:::::W:::::W o::::o o::::o n::::n n::::n !!:!!");
|
||||||
|
System.out
|
||||||
|
.println(" Y:::::Y o::::o o::::ou:::::uuuu:::::u W:::::::::W W:::::::::W o::::o o::::o n::::n n::::n !!! ");
|
||||||
|
System.out
|
||||||
|
.println(" Y:::::Y o:::::ooooo:::::ou:::::::::::::::uu W:::::::W W:::::::W o:::::ooooo:::::o n::::n n::::n ");
|
||||||
|
System.out
|
||||||
|
.println(" YYYY:::::YYYY o:::::::::::::::o u:::::::::::::::u W:::::W W:::::W o:::::::::::::::o n::::n n::::n !!! ");
|
||||||
|
System.out
|
||||||
|
.println(" Y:::::::::::Y oo:::::::::::oo uu::::::::uu:::u W:::W W:::W oo:::::::::::oo n::::n n::::n !!:!!");
|
||||||
|
System.out
|
||||||
|
.println(" YYYYYYYYYYYYY ooooooooooo uuuuuuuu uuuu WWW WWW ooooooooooo nnnnnn nnnnnn !!! ");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Getters and setters
|
||||||
|
public void setDescription(String description) {
|
||||||
|
this.description = description;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getEast() {
|
||||||
|
return east;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setEast(int east) {
|
||||||
|
this.east = east;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getNorth() {
|
||||||
|
return north;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setNorth(int north) {
|
||||||
|
this.north = north;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getSouth() {
|
||||||
|
return south;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setSouth(int south) {
|
||||||
|
this.south = south;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getWest() {
|
||||||
|
return west;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setWest(int west) {
|
||||||
|
this.west = west;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getRoomnumber() {
|
||||||
|
return roomnumber;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setRoomnumber(int roomnumber) {
|
||||||
|
this.roomnumber = roomnumber;
|
||||||
|
}
|
||||||
|
|
||||||
|
public String getDescription() {
|
||||||
|
System.out.println("The moment we entered the room REX said: ");
|
||||||
|
System.out.println("REX:" + getRex());
|
||||||
|
System.out.println();
|
||||||
|
System.out.println("Here is a small description about the room:");
|
||||||
|
return description;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public String getVisited() {
|
||||||
|
return visited;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setVisited(String visited) {
|
||||||
|
this.visited = visited;
|
||||||
|
}
|
||||||
|
|
||||||
|
public String getRex() {
|
||||||
|
|
||||||
|
return rex;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setRex(String rex) {
|
||||||
|
this.rex = rex;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
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Reference in New Issue
Block a user