initial upload

This commit is contained in:
Mastermindzh 2014-08-10 10:36:40 +02:00
parent e7c1cdf0b2
commit 55558da327
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<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="src" path="src"/>
<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER"/>
<classpathentry kind="output" path="bin"/>
</classpath>

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/bin/

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<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>Maze-of-the-doomed-warrior</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>org.eclipse.jdt.core.javabuilder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>org.eclipse.jdt.core.javanature</nature>
</natures>
</projectDescription>

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package rex;
import java.util.ArrayList;
import java.util.Random;
public class Enemies {
//maak een arraylist met mogelijke enemies
ArrayList<Enemy> enemies = new ArrayList<Enemy>();
Random random = new Random();
public Enemies(){
// Name / description / hp / base dmg
// orcs
enemies.add(new Enemy("Praak the almighthy", "A vicous orc", 60, 7, "Orc"));
enemies.add(new Enemy("Balo the brave", "A notoriously brave orc", 55, 6, "Orc"));
enemies.add(new Enemy("Erugor the funny", "A funny looking orc", 50, 5, "Orc"));
// Dragons
enemies.add(new Enemy("Pronttikor the Fire Starter", "A truly powerful fire dragon", 85, 12, "Dragon"));
enemies.add(new Enemy("Matgar the Green Eyed", "The most beautiful dragon in existance", 65, 7, "Dragon"));
enemies.add(new Enemy("Bestore the Good Hearted", "A deceased dragon", 20, 5, "Dragon"));
enemies.add(new Enemy("Awkor the Peacefull one", "Creating peace wherever he goes", 60, 7, "Dragon"));
enemies.add(new Enemy("Lephisto the Dragon", "A simple one", 40, 3, "Dragon"));
enemies.add(new Enemy("Arbo the Great Flame", "Talks to much", 25, 1, "Dragon"));
enemies.add(new Enemy("Gretchen the Lightning Belower", "Hardstyle fan", 45, 2, "Dragon"));
enemies.add(new Enemy("Meceron the Acid Breather", "A very devious dragon, armed to the 'teeth' with poisonous fangs", 45, 2, "Dragon"));
enemies.add(new Enemy("Celtore the fire starter", "Always tries to start fires, never succeeds", 45, 6, "Dragon"));
enemies.add(new Enemy("Drake the good hearted", "Harmless really", 45, 2, "Dragon"));
enemies.add(new Enemy("Ashkoort the Good Hearted", "Harmless really", 45, 2, "Dragon"));
// Skeletons
enemies.add(new Enemy("Hellthought The Enraged", "Watch out! he's mad! He is also VERY boney", 15, 50, "Skeleton"));
enemies.add(new Enemy("Killdemon The Smart", "A very smart, but weak skeleton", 80, 1, "Skeleton"));
enemies.add(new Enemy("Flamechain", "A skeleton mage wielding a fiery chain", 60, 6, "Skeleton"));
enemies.add(new Enemy("Skeleton warrior", "Will fight till he dies", 40, 8, "Skeleton"));
enemies.add(new Enemy("Skeleton water mage", "Hurls bursts of water at you", 60, 6, "Skeleton"));
enemies.add(new Enemy("Skeleton archer", "Lethal with a bow", 30, 10, "Skeleton"));
enemies.add(new Enemy("Skeleton Thief", "Protect your bag!", 30, 10, "Skeleton"));
// Animals
enemies.add(new Enemy("Dog", "Domestic creature, but violent", 40, 3, "Animal"));
enemies.add(new Enemy("Cat", "Very silly animal", 20, 1, "Animal"));
enemies.add(new Enemy("Tiger", "A striped big motherfucking cat", 60, 6, "Animal"));
enemies.add(new Enemy("Lion", "King of the jungle", 60, 6, "Animal"));
enemies.add(new Enemy("Bear", "He looks very cute, but can kill you without breaking a sweat.", 70, 6, "Animal"));
enemies.add(new Enemy("Wolf", "A slightly larger, wetter, and smellier dog", 50, 4, "Animal"));
enemies.add(new Enemy("Hippo", "OMG! look at them teeth!", 120, 10, "Animal"));
enemies.add(new Enemy("Mouse", "A tiny little mouse", 20, 1, "Animal"));
}
public Enemy randomizeEnemy(){
Enemy e = null;
Random rnd = new Random();
e = enemies.get(rnd.nextInt(enemies.size()));
return e;
}
}

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package rex;
import java.util.ArrayList;
import java.util.Random;
public class Enemy {
// variabelen aanmaken
private String name;
private String description;
private int hp;
private int base_dmg;
private boolean alive = true;
private String categorie;
private ArrayList<Item> loot = new ArrayList<Item>();
private Loot myloot = new Loot();
public Enemy(String name, String description, int hp, int base_dmg, String categorie) {
setName(name);
setDescription(description);
setHp(hp);
setBase_dmg(base_dmg);
setCategorie(categorie);
loot.add(myloot.randomizeLoot());
}
//print alle info van de enemy
public void printInfo() {
System.out.println();
System.out.println("************* Enemy Information****************");
System.out.println("* Name: " + getName());
System.out.println("* Description: " + getDescription());
System.out.println("* Category: " + getCategorie());
System.out.println("* Health: " + hp);
System.out.println("* Base_dmg: " + getBase_dmg());
if(isAlive()){System.out.println("* Status: Alive");}
else{System.out.println("* Status: Deceased");}
System.out.println("***********************************************");
}
// return the loot item
public Item getloot(){
Item returnitem = null;
for(Item i: loot){
returnitem = i;
break;
}
return returnitem;
}
public int doDamage(){
int endDamage = 0;
// Maak random getal op basis van de base_dmg, en val daarmee aan
Random rnd_dmg = new Random();
endDamage = rnd_dmg.nextInt(getBase_dmg() + 1);
return endDamage;
}
// getters and setters
public String getName() {
return name;
}
public String getCategorie() {
return categorie;
}
public void setCategorie(String categorie) {
this.categorie = categorie;
}
public void setName(String name) {
this.name = name;
}
public String getDescription() {
return description;
}
public void setDescription(String description) {
this.description = description;
}
public int getHp() {
return hp;
}
public void setHp(int hp) {
this.hp = hp;
}
public int getBase_dmg() {
return base_dmg;
}
public void setBase_dmg(int base_dmg) {
this.base_dmg = base_dmg;
}
public boolean isAlive() {
return alive;
}
public void setAlive(boolean alive) {
this.alive = alive;
}
}

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/*
* Auteur: Rick van Lieshout
*
*
* */
package rex;
//importeer de scanner
import java.util.Scanner;
import java.util.ArrayList;
public class Game {
// Declareer alle variabelen
private Player myPlayer;
private int roomCounter = 0;
private Scanner inputScanner = new Scanner(System.in);
// Maak een array van 13 kamers
private Room[] myRooms = new Room[13];
private String visited = "1";
// Constructor van Game class
public Game() {
//start de game
//maak de kamers en vul ze
createRooms();
fillRooms();
//Fancy ascii art :D
System.out.println("RRRRRRRRRRRRRRRRR ");
System.out.println("R::::::::::::::::R ");
System.out.println("R::::::RRRRRR:::::R ");
System.out.println("RR:::::R R:::::R ");
System.out.println(" R::::R R:::::R ooooooooooo ooooooooooo mmmmmmm mmmmmmm ");
System.out.println(" R::::R R:::::R oo:::::::::::oo oo:::::::::::oo mm:::::::m m:::::::mm ");
System.out.println(" R::::RRRRRR:::::R o:::::::::::::::oo:::::::::::::::om::::::::::mm::::::::::m ");
System.out.println(" R:::::::::::::RR o:::::ooooo:::::oo:::::ooooo:::::om::::::::::::::::::::::m ");
System.out.println(" R::::RRRRRR:::::R o::::o o::::oo::::o o::::om:::::mmm::::::mmm:::::m ");
System.out.println(" R::::R R:::::Ro::::o o::::oo::::o o::::om::::m m::::m m::::m");
System.out.println(" R::::R R:::::Ro::::o o::::oo::::o o::::om::::m m::::m m::::m");
System.out.println(" R::::R R:::::Ro::::o o::::oo::::o o::::om::::m m::::m m::::m");
System.out.println("RR:::::R R:::::Ro:::::ooooo:::::oo:::::ooooo:::::om::::m m::::m m::::m");
System.out.println("R::::::R R:::::Ro:::::::::::::::oo:::::::::::::::om::::m m::::m m::::m");
System.out.println("R::::::R R:::::R oo:::::::::::oo oo:::::::::::oo m::::m m::::m m::::m");
System.out.println("RRRRRRRR RRRRRRR ooooooooooo ooooooooooo mmmmmm mmmmmm mmmmmm");
System.out.println("");
System.out.println("EEEEEEEEEEEEEEEEEEEEEXXXXXXX XXXXXXX lllllll ");
System.out.println("E::::::::::::::::::::X:::::X X:::::X l:::::l ");
System.out.println("E::::::::::::::::::::X:::::X X:::::X l:::::l");
System.out.println("EE::::::EEEEEEEEE::::X::::::X X::::::X l:::::l ");
System.out.println(" E:::::E EEEEEXXX:::::X X:::::XXppppp ppppppppp l::::l ooooooooooo rrrrr rrrrrrrrr eeeeeeeeeeee rrrrr rrrrrrrrr ");
System.out.println(" E:::::E X:::::X X:::::X p::::ppp:::::::::p l::::l oo:::::::::::oor::::rrr:::::::::r ee::::::::::::ee r::::rrr:::::::::r ");
System.out.println(" E::::::EEEEEEEEEE X:::::X:::::X p:::::::::::::::::p l::::lo:::::::::::::::r:::::::::::::::::r e::::::eeeee:::::er:::::::::::::::::r");
System.out.println(" E:::::::::::::::E X:::::::::X pp::::::ppppp::::::pl::::lo:::::ooooo:::::rr::::::rrrrr::::::e::::::e e:::::rr::::::rrrrr::::::r");
System.out.println(" E:::::::::::::::E X:::::::::X p:::::p p:::::pl::::lo::::o o::::or:::::r r:::::e:::::::eeeee::::::er:::::r r:::::r");
System.out.println(" E::::::EEEEEEEEEE X:::::X:::::X p:::::p p:::::pl::::lo::::o o::::or:::::r rrrrrre:::::::::::::::::e r:::::r rrrrrrr");
System.out.println(" E:::::E X:::::X X:::::X p:::::p p:::::pl::::lo::::o o::::or:::::r e::::::eeeeeeeeeee r:::::r ");
System.out.println(" E:::::E EEEEEXXX:::::X X:::::XXXp:::::p p::::::pl::::lo::::o o::::or:::::r e:::::::e r:::::r");
System.out.println("EE::::::EEEEEEEE:::::X::::::X X::::::Xp:::::ppppp:::::::l::::::o:::::ooooo:::::or:::::r e::::::::e r:::::r ");
System.out.println("E::::::::::::::::::::X:::::X X:::::Xp::::::::::::::::pl::::::o:::::::::::::::or:::::r e::::::::eeeeeeee r:::::r");
System.out.println("E::::::::::::::::::::X:::::X X:::::Xp::::::::::::::pp l::::::loo:::::::::::oo r:::::r ee:::::::::::::e r:::::r");
System.out.println("EEEEEEEEEEEEEEEEEEEEEXXXXXXX XXXXXXXp::::::pppppppp llllllll ooooooooooo rrrrrrr eeeeeeeeeeeeee rrrrrrr ");
System.out.println(" p:::::p ");
System.out.println(" p:::::p");
System.out.println(" p:::::::p");
System.out.println(" p:::::::p");
System.out.println(" p:::::::p");
System.out.println(" ppppppppp");
//Einde fancy ascii art
System.out.println("==================================================================================================");
//Begin dialog
System.out.println("Welcome to 'Room explorer', please enter your name:");
//Create a player, and give it a name.
myPlayer = new Player(inputScanner.nextLine());
//Greet the player and give them a starting point.
System.out.println("Nice to meet you, " + myPlayer.getName() + ". I am Goggan your AI helper(also a proud dwarf)" );
System.out.println();
System.out.println("It is time to begin your adventure!");
System.out.println("Some of the example commands are: 'go', 'get' and 'use'");
System.out.println("But you needn't worry, young traveler. Just type 'help' if you are stuck to get a full list of commands!");
System.out.println("==================================================================================================");
//end dialog
//Enter the first room, so print the info
System.out.println(myRooms[myPlayer.getCurrentroom()].getDescription());
System.out.println();
//run de run method
run();
}
private void run() {
// Try catch loop om de error af te vangen
try {
// Geef de ingevoerde waarde mee met handleCommand
System.out.println("Goggan: I am eagerly awaiting your command, oh great master.");
handleCommand(inputScanner.nextLine());
// Vang de fout af.
} catch (Exception E) { //Print error information
System.out.println("Something went terribly wrong.");
}
// Start de run method opnieuw.
run();
}
//void om alle commands te handelen
private void handleCommand(String userInput) {
try {
// Array maken van de userinput
String[] words = userInput.split(" ");
// Kijk wat het eerste woord is. (in kleine letters)
switch(words[0].toLowerCase()){
// Handle use, geef het 2de woord mee
case "use": handleUseCommand(words[1]); break;
// Handle go, geef het 2de woord mee
case "go":
if(words.length > 1){
handleGoCommand(words[1].toLowerCase());}
else{System.out.println("Goggan: You have to specify which way you want to go, o great master. (north,east,south,west).");}
break;
case "get":
if(words.length > 1){
handleGetCommand(words[1]); break;}
else{System.out.println("Get what? Please use either one of these: 'North' 'South' 'East' 'West' "); break;}
case "drop": handleDropCommand(words[1].toLowerCase());break;
// handle all single word commands
case "pack": myPlayer.printBackpack();break;
case "look": handleLookCommand();break;
case "smack": System.out.println("OUCH! Master why did you hit me?"); break;
case "help": listCommands(); break;
// print the gameover text and exit
case "quit":gameOver(); System.exit(0); break;
case "attack": handleAttackCommand(words[1].toLowerCase());break;
// default message (als er iets anders wordt ingetypt.
default: System.out.println("Oh master, I didn't understand that command I'm afraid :( ");break;
}
// print lege lijn om console netjes te houden
System.out.println();
}
// vang de fout af
catch (Exception E){
System.out.println("Something has gone wrong, please try again");
}
}
private void handleAttackCommand(String name){
// print een opmaak lijn
System.out.println("=======================================================================");
// Vertel de speler in welke kamers hij al is geweest
myRooms[myPlayer.getCurrentroom()].hitEnemy(name, myPlayer.getBase_dmg());
myPlayer.setHP(myPlayer.getHP() - myRooms[myPlayer.getCurrentroom()].hitPlayer(name));
if(myRooms[myPlayer.getCurrentroom()].checkAlive(name)){
System.out.println(".....");
System.out.println("You are hit and have " + myPlayer.getHP() + " health left.");}
//myPlayer.TakeDamage(myRooms[myPlayer.getcurrentroom()].)
}
private void handleLookCommand(){
// geef string mee aan kamer waar player in is
myRooms[myPlayer.getCurrentroom()].setVisited(visited);
// print een opmaak lijn
System.out.println("=======================================================================");
// Vertel de speler in welke kamers hij al is geweest
System.out.println("Goggan: We have visited the following rooms master:");
System.out.println(visited);
// Laat de kamer de rest van de info printen
myRooms[myPlayer.getCurrentroom()].listRoomInfo();
}
private void handleDropCommand(String command){
// Als player het item heeft
if (myPlayer.hasItem(command)){
System.out.println("Why are you throwing things away master?!");
// Voeg het item toe aan de kamer waar je nu in bent
myRooms[myPlayer.getCurrentroom()].dropInRoom(myPlayer.transferItem(command));
// Verwijder het item uit de backpack
myPlayer.removeItemFromBackpack(command);
}
// Als speler het item niet heeft
else{System.out.println("You don't have '" + command + "'.");}
}
private void handleGetCommand(String command){
// Als het item in de kamer ligt
if (myRooms[myPlayer.getCurrentroom()].hasItem(command)){
System.out.println("Ooooh, Master has gained an item! And it's shiny!");
// Voeg het item toe aan de backpack
myPlayer.addTobackpack(myRooms[myPlayer.getCurrentroom()].transferItem(command));
// Verwijder het item uit de kamer
myRooms[myPlayer.getCurrentroom()].removeItem(command);
}
}
private void handleUseCommand(String command){
// Kijk of de kamer, of de speler, het item heeft.
if(myRooms[myPlayer.getCurrentroom()].hasItem(command) == true || myPlayer.hasItem(command) == true){
System.out.println("You used: '" + command + "'");
// Doe de speciale conditie van de kamer.
myRooms[myPlayer.getCurrentroom()].doSpecial(command);
}
else{// Als zowel de kamer als de speler het item niet heeft
System.out.println("You don't have '" + command + "' in your backpack, and it's not in the room either");
}
}
// Void om kamerinformatie te printen
private void goRoom(String command){
System.out.println("We are in room: " + myRooms[myPlayer.getCurrentroom()].getRoomnumber());
System.out.println(myRooms[myPlayer.getCurrentroom()].getDescription());
// Geef string van bezochte kamers mee
myRooms[myPlayer.getCurrentroom()].setVisited(visited);
myRooms[myPlayer.getCurrentroom()].checkdoors();
myPlayer.DoRoomSpecial();
// Kijk of de speler geteleporteerd heeft
if(myPlayer.isHasTeleported()){
myPlayer.setHasTeleported(false);
System.out.println("We are in room: " + myRooms[myPlayer.getCurrentroom()].getRoomnumber());
System.out.println(myRooms[myPlayer.getCurrentroom()].getDescription());
// Geef string van bezochte kamers mee
myRooms[myPlayer.getCurrentroom()].setVisited(visited);
myRooms[myPlayer.getCurrentroom()].checkdoors();
}
}
private void handleGoCommand(String command){
System.out.println("=======================================================================");
//switch om te kijken of het noord oost zuid of west is
switch(command){
case "north":// Kijk of er in het noorden een deur is
if (myRooms[myPlayer.getCurrentroom()].getNorth() == 0){System.out.println("You can't go north");break;}
else{ // Verander de currentroom van de speler
setVisited(command);
myPlayer.setCurrentroom(myRooms[myPlayer.getCurrentroom()].getNorth());
goRoom(command);
break;
}
case "east":// Kijk of er in het oosten een deur is
if (myRooms[myPlayer.getCurrentroom()].getEast() == 0){System.out.println("You can't go East");break;}
else{// Verander de currentroom van de speler
setVisited(command);
myPlayer.setCurrentroom(myRooms[myPlayer.getCurrentroom()].getEast());
goRoom(command);
break;
}
case "south":// Kijk of er in het zuide een deur is
if (myRooms[myPlayer.getCurrentroom()].getSouth() == 0){System.out.println("You can't go South");break;}
else{// Verander de currentroom van de speler
setVisited(command);
myPlayer.setCurrentroom(myRooms[myPlayer.getCurrentroom()].getSouth());
goRoom(command);
break;
}
case "west": // Kijk of er in het westen een deur is
if (myRooms[myPlayer.getCurrentroom()].getWest() == 0){System.out.println("You can't go West");break;}
else{// Verander de currentroom van de speler
setVisited(command);
myPlayer.setCurrentroom(myRooms[myPlayer.getCurrentroom()].getWest());
goRoom(command);
break;
}
// Command komt niet overeen met north, east, south, west.
default:System.out.println("Please enter one of the following options: North, East, South, West") ; break;
}
System.out.println("===================================================================");
}
//Void om alle commands uit te printen in de console
private void listCommands(){
System.out.println();
System.out.println("In this game you can use the following commands: ");
System.out.println("use x: Every item has a use, so try 'using' an item.");
System.out.println("go x: You can use the word 'go' to travel between rooms");
System.out.println("get x: Get is used to pick up items");
System.out.println("pack: Pack is used to examine all items in your backpack");
System.out.println("look: Look at everything in the room");
System.out.println("Smack: hit the AI dwarf");
System.out.println("Attack x: This will attack a monster in the room(you only have to type his first name)");
System.out.println("help: This list");
System.out.println("quit: Quit the came");
}
private void addRoom(String rex, String description, int north, int east, int south,int west){
// Kijken of de array nog plaats heeft voor een kamer
if (getRoomCounter() >= myRooms.length){
System.out.println("You have exceeded the maximum number of allowed rooms. So this one will be skipped");
}
else{
// Kijken of er niet een verbinding wordt gemaakt met een kamer die niet bestaat.
if(north > myRooms.length || north < 0 || east > myRooms.length || east < 0 || south > myRooms.length || south < 0 || west > myRooms.length || west< 0 ){
System.out.println("You are trying to make a connection with a room that doesn't exist. Which of course can't be done.");
}
else{
// Maak een nieuwe room en hoog de kamercounter op.
myRooms[getRoomCounter()] = new Room( rex, description, getRoomCounter() + 1, north, east, south, west);
setRoomCounter(getRoomCounter()+ 1);
}
}
}
//void om kamers mee aan te maken
private void createRooms(){
//maak de kamers
// description ,Kamernummer, north, east, south , west
addRoom("Welcome to the first room in this game! Try to find your way out muahhahahah."
,"This rooms looks like a pyramid, you can also see a mummy in the corner, and a chest of bones in the center."
, 2, 0, 0, 0);
addRoom("You have found your way into the second room. This room is filled with..... SPIDERS! muhahahhahah"
,"There are so many spiders in this room that you can't really see anything."
, 5, 0, 1, 3);
addRoom("I hope you can swim, because this room is full of water. "
,"This room is filled with water, don't forget to come up for air!"
, 4, 2, 0, 0);
addRoom("Surprise surprise! This room is a giant synchole MUHAHAHHAHAHAH"
,"In this room you will be teleported to another random room."
, 0, 0, 3, 0);
addRoom("The darkness must not be breached"
,"Darkness..."
, 0, 6, 2, 0);
addRoom("OMG, are those mutilated bodies hanging from the wall? YES THEY ARE !!"
,"A room filled with chopped up bodies."
, 7, 0, 0, 5);
addRoom("Nothing to see here, move along."
,"An empty room."
, 0, 0, 6, 8);
addRoom("Fire, fire! quickly call: 0118 999 881 999 119 7253"
,"This room is on fire"
, 9, 7, 0, 0);
addRoom("It's time to kick ass and chew bubblegum, and I'm all outta gum"
,"This room looks like a 'nukem' factory"
, 10, 0, 8, 0);
addRoom("No dice, soldier."
,"This room is filled with heavy weaponary"
, 13, 11, 9, 12);
addRoom("Do. or Do not, there is no try","This room resembles a forest, also there is a steamy lake in it."
, 0, 0, 0, 10);
addRoom("Follow me, or perish, sweater monkeys."
,"This room looks like a jungle"
, 0, 10, 0, 0);
addRoom("How dare you face me !? This will be the last of you!"
,"This room is MASSIVE, it also has pictures of deceased previous players."
, 0, 0, 10, 0);
}
//void om kamers items te geven
private void fillRooms(){
// arrayindex = kamernummer -1
myRooms[0].addItem("BoneKey", "The Bone Key will open any 'Bone Chest'");
// Voeg 100 spinnen toe aan de 2de kamer (die gevuld is met spinnen)
for(int i = 0; i<100;i++){
myRooms[1].addItem("Spider", "Used to scare even the bravest of man");
}
myRooms[2].addItem("Pearl", "Useless, but valuable");
myRooms[4].addItem("Torch", "A lit torch, can be used to find your way out.");
myRooms[5].addItem("Leg", "A bloody leg.");
myRooms[6].addItem("Helmet", "A helmet worn by the citizens of Skyrim.");
myRooms[7].addItem("Ring","Use it in room 8.");
myRooms[12].addItem("EndGameItem", " Bring this item to the first room and use it to win the game");
}
//Void to print the 'Game over' text
private void gameOver(){
System.out.println(" GGGGGGGGGGGGG OOOOOOOOO");
System.out.println(" GGG::::::::::::G OO:::::::::OO ");
System.out.println(" GG:::::::::::::::G OO:::::::::::::OO ");
System.out.println(" G:::::GGGGGGGG::::G O:::::::OOO:::::::O ");
System.out.println(" G:::::G GGGGGG aaaaaaaaaaaaa mmmmmmm mmmmmmm eeeeeeeeeeee O::::::O O::::::vvvvvvv vvvvvvveeeeeeeeeeee rrrrr rrrrrrrrr ");
System.out.println("G:::::G a::::::::::::a mm:::::::m m:::::::mm ee::::::::::::ee O:::::O O:::::Ov:::::v v:::::ee::::::::::::ee r::::rrr:::::::::r ");
System.out.println("G:::::G aaaaaaaaa:::::am::::::::::mm::::::::::me::::::eeeee:::::ee O:::::O O:::::O v:::::v v:::::e::::::eeeee:::::er:::::::::::::::::r ");
System.out.println("G:::::G GGGGGGGGGG a::::am::::::::::::::::::::::e::::::e e:::::e O:::::O O:::::O v:::::v v:::::e::::::e e:::::rr::::::rrrrr::::::r");
System.out.println("G:::::G G::::::::G aaaaaaa:::::am:::::mmm::::::mmm:::::e:::::::eeeee::::::e O:::::O O:::::O v:::::v v:::::ve:::::::eeeee::::::er:::::r r:::::r");
System.out.println("G:::::G GGGGG::::G aa::::::::::::am::::m m::::m m::::e:::::::::::::::::e O:::::O O:::::O v:::::v v:::::v e:::::::::::::::::e r:::::r rrrrrrr");
System.out.println("G:::::G G::::Ga::::aaaa::::::am::::m m::::m m::::e::::::eeeeeeeeeee O:::::O O:::::O v:::::v:::::v e::::::eeeeeeeeeee r:::::r ");
System.out.println(" G:::::G G::::a::::a a:::::am::::m m::::m m::::e:::::::e O::::::O O::::::O v:::::::::v e:::::::e r:::::r ");
System.out.println(" G:::::GGGGGGGG::::a::::a a:::::am::::m m::::m m::::e::::::::e O:::::::OOO:::::::O v:::::::v e::::::::e r:::::r ");
System.out.println(" GG:::::::::::::::a:::::aaaa::::::am::::m m::::m m::::me::::::::eeeeeeee OO:::::::::::::OO v:::::v e::::::::eeeeeeee r:::::r ");
System.out.println(" GGG::::::GGG:::Ga::::::::::aa:::m::::m m::::m m::::m ee:::::::::::::e OO:::::::::OO v:::v ee:::::::::::::e r:::::r ");
System.out.println(" GGGGGG GGGG aaaaaaaaaa aaammmmmm mmmmmm mmmmmm eeeeeeeeeeeeee OOOOOOOOO vvv eeeeeeeeeeeeee rrrrrrr ");
}
//getters and setters
public int getRoomCounter() {
return roomCounter;
}
public Player getMyPlayer() {
return myPlayer;
}
public void setMyPlayer(Player myPlayer) {
this.myPlayer = myPlayer;
}
public Scanner getInputScanner() {
return inputScanner;
}
public void setInputScanner(Scanner inputScanner) {
this.inputScanner = inputScanner;
}
public Room[] getMyRooms() {
return myRooms;
}
public void setMyRooms(Room[] myRooms) {
this.myRooms = myRooms;
}
public void setRoomCounter(int roomCounter) {
this.roomCounter = roomCounter;
}
public String getVisited() {
return visited;
}
public void setVisited(String direction) {
switch(direction){
case "north":
// Maak van .getNorth een String
String convertString = "" + myRooms[myPlayer.getCurrentroom()].getNorth();
// Als de visited string het nummer van de kamer al in zich heeft, doe dan niks
if (this.visited.contains(convertString)){
}
else{// Anders, voeg kamernummer toe aan string visited.
this.visited = getVisited() + "/" + myRooms[myPlayer.getCurrentroom()].getNorth();
}
break;
case "east":
convertString = "" + myRooms[myPlayer.getCurrentroom()].getEast();
// Als de visited string het nummer van de kamer al in zich heeft, doe dan niks
if (this.visited.contains(convertString)){
}
else{// Anders, voeg kamernummer toe aan string visited.
this.visited = getVisited() + "/" + myRooms[myPlayer.getCurrentroom()].getEast();
}
break;
case "south":
convertString = "" + myRooms[myPlayer.getCurrentroom()].getSouth();
// Als de visited string het nummer van de kamer al in zich heeft, doe dan niks
if (this.visited.contains(convertString)){
}
else{// Anders, voeg kamernummer toe aan string visited.
this.visited = getVisited() + "/" + myRooms[myPlayer.getCurrentroom()].getSouth();
}break;
case "west":
convertString = "" + myRooms[myPlayer.getCurrentroom()].getWest();
// Als de visited string het nummer van de kamer al in zich heeft, doe dan niks
if (this.visited.contains(convertString)){
}
else{// Anders, voeg kamernummer toe aan string visited.
this.visited = getVisited() + "/" + myRooms[myPlayer.getCurrentroom()].getWest();
}
break;
}
}
}

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package rex;
public class Item {
//Maak variabelen aan
private String name;
private String usageText;
//Constructor
public Item(String name, String usageText) {
setName(name);
setUsageText(usageText);
}
//void om iteminfo te typen.
public void printItemInfo(){
System.out.println(getName() + " - " + usageText);
}
//getters & setters
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public String getUsageText() {
return usageText;
}
public void setUsageText(String usageText) {
this.usageText = usageText;
}
}

49
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package rex;
import java.util.ArrayList;
import java.util.Random;
public class Loot {
ArrayList<Item> loot = new ArrayList<Item>();
Random random = new Random();
public Loot(){
// Name / description
loot.add(new Item("Sword", "A sword, might be worth some coin back in town"));
loot.add(new Item("Axe", "OMG it's really big. Isn't that what she said?"));
loot.add(new Item("Sack of gold","Yup, you are rich now!"));
loot.add(new Item("Globe","NOPE!, no map of the dungeon hahahha"));
loot.add(new Item("Green goo","Yuck!"));
loot.add(new Item("White goo","Yuck!"));
loot.add(new Item("Flaming dagger","A dager engulfed in flames"));
loot.add(new Item("Coal","Reminds Goggan of home"));
loot.add(new Item("Dolorean","Don't even try to go 88 Mph"));
loot.add(new Item("Torch", "A lit torch, can be used to find your way out."));
loot.add(new Item("Potion", "A poisonous potion."));
loot.add(new Item("Sammy doll", "A pretty doll, doesn't do much though"));
loot.add(new Item("Janco doll", "Annoying little pecker"));
loot.add(new Item("Jelle doll", "I'm sexy and I know it!"));
loot.add(new Item("Edwin doll", "Looks kind of funny with headphones on"));
loot.add(new Item("Rawa doll", "A tiny , tiny doll."));
loot.add(new Item("Denis doll", "It moves, although very slowly"));
loot.add(new Item("Rob doll", "A very helpgull doll, at times"));
loot.add(new Item("Nick doll", "A very defensive doll"));
loot.add(new Item("Joost doll", "Don't let him control a radio..."));
loot.add(new Item("Danny doll", "This one rides a bike."));
}
public Item randomizeLoot(){
Item i = null;
Random rnd = new Random();
i = loot.get(rnd.nextInt(loot.size()));
return i;
}
}

9
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package rex;
public class MainClass {
public static void main(String[] args) {
//Start game
Game rex_game = new Game();
}
}

212
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package rex;
// import arraylist for backpack & scanner for input
import java.util.ArrayList;
import java.util.Random;
import java.util.Scanner;
public class Player {
// maak de variabele aan
private int currentroom = 1;
Scanner inputScanner = new Scanner(System.in);
private String name;
private ArrayList<Item> backpack = new ArrayList<Item>();
private boolean hasTeleported = false;
private int HP = 100;
private int base_dmg = 18;
private int lives = 3;
// constructor die meteen de naam opslaat.
public Player(String naam) {
setName(naam);
}
// Schade aan de speler
public void TakeDamage(int damage) {
//kijk of de speler overlijd aan de klap, zoniet haal de damage van de hp
if (getHP() - damage > 0) {
setHP(getHP() - damage);
} else {//als de speler dood gaat kijk dan of hij nog levens heeft
if (getLives() >= 1) {
//er zijn nog levens, dan teleporteer naar de eerste kamer
System.out
.println("You have died, and will be teleported to the first room.");
setLives(getLives() - 1);
setCurrentroom(1);
System.out.println("You have " + getLives() + "lives left");
} else {//geen levens over? -> game over!
gameOver();
System.exit(0);
}
}
}
// Doe iets als je IN een kamer komt (room_enter_event)
public void DoRoomSpecial() {
switch (getCurrentroom() + 1) {// bepaal om welke kamer het gaat
case 4:
Random rnd = new Random();
int randomgetal = rnd.nextInt(13);
System.out.println("*********************************************");
System.out.println("* You are being teleported to a random room *");
System.out.println("*********************************************");
System.out
.println("=======================================================================");
setHasTeleported(true);
setCurrentroom(randomgetal);
default:
break;
}
}
// Transfer een item, deze void geeft een item terug die je dan kan
// gebruiken
public Item transferItem(String itemname) {
Item returnitem;
for (Item i : backpack) {
// Check of item in rugzak zit
if (i.getName().toLowerCase().contains(itemname)) {
returnitem = i;
return returnitem;
}
}
// Return null als de item niet in de backpack zit
return null;
}
// Stop het item dat meegegeven wordt in de backpack
public void addTobackpack(Item i) {
backpack.add(i);
}
// Deze void print de inhoud van de backpack in het console
public void printBackpack() {
if (backpack.size() > 0) {// check of backpack groter is dan 0
System.out.println("I shall open the backpack for you master.");
System.out.println("Your backpack contains:");
// Doe voor alle items: printItemInfo
for (Item i : backpack) {
i.printItemInfo();
}
} else {// Als er geen items in de backpack zitten
System.out
.println("Your backpack is mighthy empty, we should steal some stuff fast!");
}
}
// Kijk of de player een item in zijn backpack heeft
public boolean hasItem(String itemname) {
boolean roomHasItem = false;
// Kijk voor elk item in de backpack of het item bestaat (door de naam
// te vergelijken)
for (Item i : backpack) {
if (i.getName().toLowerCase().equals((itemname).toLowerCase())) {
roomHasItem = true;
}
}
return roomHasItem;
}
// Voeg een item toe met naam en usagetext
public void addItem(String itemname, String usagetext) {
Item i = new Item(itemname, usagetext);
backpack.add(i);
}
// Verwijder een item uit de backpack op naam
public void removeItemFromBackpack(String itemname) {
for (Item i : backpack) {
if (i.getName().toLowerCase().equals(itemname)) {
backpack.remove(i);
break;
}
}
}
// getters and setters
public ArrayList<Item> getBackpack() {
return backpack;
}
public void setBackpack(ArrayList<Item> backpack) {
this.backpack = backpack;
}
public String getName() {
return name;
}
public void setName(String name) {
// check if name isn't empty
if (name.equals(null)) {
System.out.println("Please choose a better name:");
// Ask for a new, valid, name
setName(inputScanner.nextLine());
} else {
this.name = name;
}
}
public int getCurrentroom() {
return currentroom - 1;
}
public void setCurrentroom(int currentroom) {
this.currentroom = currentroom;
}
public boolean isHasTeleported() {
return hasTeleported;
}
public void setHasTeleported(boolean hasTeleported) {
this.hasTeleported = hasTeleported;
}
public int getHP() {
return HP;
}
public void setHP(int hP) {
HP = hP;
}
public int getBase_dmg() {
return base_dmg;
}
public void setBase_dmg(int base_dmg) {
this.base_dmg = base_dmg;
}
public int getLives() {
return lives;
}
public void setLives(int lives) {
this.lives = lives;
}
//Void to print the 'Game over' text
private void gameOver(){
System.out.println(" GGGGGGGGGGGGG OOOOOOOOO");
System.out.println(" GGG::::::::::::G OO:::::::::OO ");
System.out.println(" GG:::::::::::::::G OO:::::::::::::OO ");
System.out.println(" G:::::GGGGGGGG::::G O:::::::OOO:::::::O ");
System.out.println(" G:::::G GGGGGG aaaaaaaaaaaaa mmmmmmm mmmmmmm eeeeeeeeeeee O::::::O O::::::vvvvvvv vvvvvvveeeeeeeeeeee rrrrr rrrrrrrrr ");
System.out.println("G:::::G a::::::::::::a mm:::::::m m:::::::mm ee::::::::::::ee O:::::O O:::::Ov:::::v v:::::ee::::::::::::ee r::::rrr:::::::::r ");
System.out.println("G:::::G aaaaaaaaa:::::am::::::::::mm::::::::::me::::::eeeee:::::ee O:::::O O:::::O v:::::v v:::::e::::::eeeee:::::er:::::::::::::::::r ");
System.out.println("G:::::G GGGGGGGGGG a::::am::::::::::::::::::::::e::::::e e:::::e O:::::O O:::::O v:::::v v:::::e::::::e e:::::rr::::::rrrrr::::::r");
System.out.println("G:::::G G::::::::G aaaaaaa:::::am:::::mmm::::::mmm:::::e:::::::eeeee::::::e O:::::O O:::::O v:::::v v:::::ve:::::::eeeee::::::er:::::r r:::::r");
System.out.println("G:::::G GGGGG::::G aa::::::::::::am::::m m::::m m::::e:::::::::::::::::e O:::::O O:::::O v:::::v v:::::v e:::::::::::::::::e r:::::r rrrrrrr");
System.out.println("G:::::G G::::Ga::::aaaa::::::am::::m m::::m m::::e::::::eeeeeeeeeee O:::::O O:::::O v:::::v:::::v e::::::eeeeeeeeeee r:::::r ");
System.out.println(" G:::::G G::::a::::a a:::::am::::m m::::m m::::e:::::::e O::::::O O::::::O v:::::::::v e:::::::e r:::::r ");
System.out.println(" G:::::GGGGGGGG::::a::::a a:::::am::::m m::::m m::::e::::::::e O:::::::OOO:::::::O v:::::::v e::::::::e r:::::r ");
System.out.println(" GG:::::::::::::::a:::::aaaa::::::am::::m m::::m m::::me::::::::eeeeeeee OO:::::::::::::OO v:::::v e::::::::eeeeeeee r:::::r ");
System.out.println(" GGG::::::GGG:::Ga::::::::::aa:::m::::m m::::m m::::m ee:::::::::::::e OO:::::::::OO v:::v ee:::::::::::::e r:::::r ");
System.out.println(" GGGGGG GGGG aaaaaaaaaa aaammmmmm mmmmmm mmmmmm eeeeeeeeeeeeee OOOOOOOOO vvv eeeeeeeeeeeeee rrrrrrr ");
}
}

406
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package rex;
import java.util.ArrayList;
import java.util.Random;
public class Room {
// declare variables
private String description;
private int east;
private int north;
private int south;
private int west;
private int roomnumber;
private String rex;
private String visited;
private ArrayList<Item> items = new ArrayList<Item>();
private ArrayList<Enemy> myEnemies = new ArrayList<Enemy>();
Enemies my_Enemies = new Enemies();
// constructor met alle gegevens + deuren
public Room(String rex, String description, int roomnumber, int north,
int east, int south, int west) {
setRex(rex);
setRoomnumber(roomnumber);
setDescription(description);
setEast(east);
setNorth(north);
setWest(west);
setSouth(south);
generateEnemy();
}
// Do damage to the player
public int hitPlayer(String name){
int returnint = 0;
//Check which enemy does the damge
for (Enemy e: myEnemies){
// Split the name so you only search on first name
String[] namesplit = name.split(" ");
// if first name, or full name is found
if (namesplit[0].toLowerCase().equals(name) || e.getName().toLowerCase().equals(name)){
// call the dodamage void.
returnint = e.doDamage();
}
}
return returnint;
}
//check if a specific enemy is alive (by name)
public boolean checkAlive(String name){
boolean isalive = false;
// Look through all enemies in a room
for(Enemy e: myEnemies){//split de naam, zodat het werkt op alleen de voornaam
String[] namesplit = e.getName().split(" ");
if (namesplit[0].toLowerCase().equals(name) || e.getName().toLowerCase().equals(name)) {
if(e.isAlive()){// als hij levend is return dat hij levend is
isalive = true;}
}
}
return isalive;
}
// hit een enemy
public void hitEnemy(String name, int damage) {
// vind de juiste enemy in de array
for (Enemy E : myEnemies) {
String[] namesplit = E.getName().split(" ");
if (namesplit[0].toLowerCase().equals(name) || E.getName().toLowerCase().equals(name)) {
// Als de enemy levend is
if (E.isAlive()) {
System.out
.println("Goggan: Thats it master! hit the sucker!");
// Maak een random damage getal
Random rnd_dmg = new Random();
int dmg = rnd_dmg.nextInt(damage + 1);
// Als de current hp - het gemaakte damage getal 1 of hoger is dan
if (E.getHp() - dmg > 0) {
// breng de schade in rekening
E.setHp(E.getHp() - dmg);
// Print wat leuke info
System.out.println(E.getName() + " has received " + dmg
+ " points of damage");
System.out.println(E.getName() + " has got "+ E.getHp() + " health points left.");
break;
} else {// Waarde < 1 , dus dood
E.setHp(E.getHp() - dmg);
E.setAlive(false);
items.add(E.getloot());
System.out.println("You killed " + E.getName());
}
} else {// Hij is al lang dood :P
System.out.println("You already killed " + E.getName());
}
}
else{// naam van villain niet goed getypt
System.out.println("You have to type at least the monsters first name to attack");
}
}
}
// maak een nieuwe enemy in 40% van de gevallen
public void generateEnemy() {
// Genereer een random getal tussen 1 en 100
Random rnd_gen = new Random();
int random = rnd_gen.nextInt(100) + 1;
// Als het getal lager is dan 40
if (random < 40) {
// voeg een random enemy toe uit de my_Enemies klas
myEnemies.add(my_Enemies.randomizeEnemy());
}
}
// Print info van de enemies in de kamer
public void listEnemies() {
// Controle of er wel enemies zijn
if (myEnemies.size() > 0) {
System.out.println();
System.out.println("Goggan: Master! Master! There is an enemy in this room!:");
// voer de void printInfo uit voor alle enemies in de arraylist
for (Enemy e : myEnemies) {
e.printInfo();
}
}
}
// Doe iets met de item
public void doSpecial(String itemname) {
switch (getRoomnumber()) {// bepaal om welke kamer het gaat
case 1:
if (itemname.equals("bonekey")) {// kijk of het juiste item is gebruikt, in de juiste kamer
System.out.println("You open the chest with the BoneKey, and... nothing happened!");
} else if (itemname.equals("endgameitem")) {
winner();
System.exit(0);
}
// Als item niet juist is
else {
System.out.println("You cannot use '" + itemname
+ "' in this room.");
}
// if(itemname.equals(anObject))
break;
case 8: if (itemname.equals("ring")){
System.out.println("Gogann: My precious! My precious!");
break;
}
// Als kamer niet juist is
default:
System.out.println("You cannot use '" + itemname
+ "' in this room.");
break;
}
}
// Voeg een item toe aan de backpack
public void addItem(String itemname, String usagetext) {
// Maak een nieuw item
Item i = new Item(itemname, usagetext);
items.add(i);
}
// Geef alle items in de room
public void getItems() {
if (items.size() > 0) {
System.out.println();
System.out.println("Goggan: Master! Master! I have found items in this room:");
for (Item i : items) {
i.printItemInfo();
}
}
}
// verwijder een item uit een kamer.
public void removeItem(String itemname) {
for (Item i : items) {
// Als itemnaam gelijk is aan naam van item in kamer
if (i.getName().toLowerCase().equals(itemname.toLowerCase())) {
items.remove(i);
break;
}
}
}
// Return een item die je zoekt bij naam
public Item transferItem(String itemname) {
Item returnitem;
for (Item i : items) {
if (i.getName().toLowerCase().contains(itemname)) {
returnitem = i;
return returnitem;
}
}
return null;
}
// voeg een item toe aan de kamer doormiddel van item
public void dropInRoom(Item i) {
items.add(i);
}
// Print room info
public void listRoomInfo() {
System.out.println();
System.out.println("Here is everything I know about the room master:");
System.out.println("We are in room: " + getRoomnumber());
System.out.println();
System.out.println(getDescription());
System.out.println();
checkdoors();
getItems();
listEnemies();
System.out
.println("=======================================================================");
}
// check welke deuren er zijn
public void checkdoors() {
System.out.println();
String convertstring;
// Check of er een deur is aan de oostzijde
if (getEast() == 0) {
} else {// als er een deur is doe dit:
System.out.println("There is a door on the east side of the room");
convertstring = "" + getEast();
// Als de string getvisited het kamernummer in zich heeft, dan heb
// je de kamer bezocht en krijg je het nummer te zien.
if (getVisited().contains(convertstring)) {
System.out.println("The door leads to room: " + getEast());
} else {// Als de kamer nog niet bezocht is
System.out.println("We haven't been through this door yet.");
}
}
// Check of er een deur is aan de zuiderlijke zijde
if (getSouth() == 0) {
} else {// als er een deur is doe dit:
System.out.println("There is a door on the south side of the room");
convertstring = "" + getSouth();
// Als de string getvisited het kamernummer in zich heeft, dan heb
// je de kamer bezocht en krijg je het nummer te zien.
if (getVisited().contains(convertstring)) {
System.out.println("The door leads to room: " + getSouth());
} else {// Als de kamer nog niet bezocht is
System.out.println("We haven't been through this door yet.");
}
}
// Check of er een deur is aan de westzijde
if (getWest() == 0) {
} else {// als er een deur is doe dit:
System.out.println("There is a door on the west side of the room");
convertstring = "" + getWest();
// Als de string getvisited het kamernummer in zich heeft, dan heb
// je de kamer bezocht en krijg je het nummer te zien.
if (getVisited().contains(convertstring)) {
System.out.println("The door leads to room: " + getWest());
} else {// Als de kamer nog niet bezocht is
System.out.println("We haven't been through this door yet.");
}
}
// Check of er een deur is aan de noordzijde
if (getNorth() == 0) {
} else {// als er een deur is doe dit:
System.out.println("There is a door on the north side of the room");
convertstring = "" + getNorth();
// Als de string getvisited het kamernummer in zich heeft, dan heb
// je de kamer bezocht en krijg je het nummer te zien.
if (getVisited().contains(convertstring)) {
System.out.println("The door leads to room: " + getNorth());
} else {// Als de kamer nog niet bezocht is
System.out.println("We haven't been through this door yet.");
}
}
}
// Kijk of de item in de kamer ligt
public boolean hasItem(String itemname) {
boolean roomHasItem = false;
for (Item i : items) {
if (i.getName().toLowerCase().contains((itemname).toLowerCase())) {
roomHasItem = true;
}
}
return roomHasItem;
}
// void to print the 'You Won !' text
private void winner() {
System.out
.println("YYYYYYY YYYYYYY WWWWWWWW WWWWWWWW !!! ");
System.out
.println("Y:::::Y Y:::::Y W::::::W W::::::W !!:!!");
System.out
.println("Y:::::Y Y:::::Y W::::::W W::::::W !:::!");
System.out
.println("Y::::::Y Y::::::Y W::::::W W::::::W !:::!");
System.out
.println("YYY:::::Y Y:::::YYYooooooooooo uuuuuu uuuuuu W:::::W WWWWW W:::::W ooooooooooo nnnn nnnnnnnn !:::!");
System.out
.println(" Y:::::Y Y:::::Y oo:::::::::::oo u::::u u::::u W:::::W W:::::W W:::::Woo:::::::::::oo n:::nn::::::::nn !:::!");
System.out
.println(" Y:::::Y:::::Y o:::::::::::::::ou::::u u::::u W:::::W W:::::::W W:::::Wo:::::::::::::::on::::::::::::::nn !:::!");
System.out
.println(" Y:::::::::Y o:::::ooooo:::::ou::::u u::::u W:::::W W:::::::::W W:::::W o:::::ooooo:::::onn:::::::::::::::n !:::!");
System.out
.println(" Y:::::::Y o::::o o::::ou::::u u::::u W:::::W W:::::W:::::W W:::::W o::::o o::::o n:::::nnnn:::::n !:::!");
System.out
.println(" Y:::::Y o::::o o::::ou::::u u::::u W:::::W W:::::W W:::::W W:::::W o::::o o::::o n::::n n::::n !:::!");
System.out
.println(" Y:::::Y o::::o o::::ou::::u u::::u W:::::W:::::W W:::::W:::::W o::::o o::::o n::::n n::::n !!:!!");
System.out
.println(" Y:::::Y o::::o o::::ou:::::uuuu:::::u W:::::::::W W:::::::::W o::::o o::::o n::::n n::::n !!! ");
System.out
.println(" Y:::::Y o:::::ooooo:::::ou:::::::::::::::uu W:::::::W W:::::::W o:::::ooooo:::::o n::::n n::::n ");
System.out
.println(" YYYY:::::YYYY o:::::::::::::::o u:::::::::::::::u W:::::W W:::::W o:::::::::::::::o n::::n n::::n !!! ");
System.out
.println(" Y:::::::::::Y oo:::::::::::oo uu::::::::uu:::u W:::W W:::W oo:::::::::::oo n::::n n::::n !!:!!");
System.out
.println(" YYYYYYYYYYYYY ooooooooooo uuuuuuuu uuuu WWW WWW ooooooooooo nnnnnn nnnnnn !!! ");
}
// Getters and setters
public void setDescription(String description) {
this.description = description;
}
public int getEast() {
return east;
}
public void setEast(int east) {
this.east = east;
}
public int getNorth() {
return north;
}
public void setNorth(int north) {
this.north = north;
}
public int getSouth() {
return south;
}
public void setSouth(int south) {
this.south = south;
}
public int getWest() {
return west;
}
public void setWest(int west) {
this.west = west;
}
public int getRoomnumber() {
return roomnumber;
}
public void setRoomnumber(int roomnumber) {
this.roomnumber = roomnumber;
}
public String getDescription() {
System.out.println("The moment we entered the room REX said: ");
System.out.println("REX:" + getRex());
System.out.println();
System.out.println("Here is a small description about the room:");
return description;
}
public String getVisited() {
return visited;
}
public void setVisited(String visited) {
this.visited = visited;
}
public String getRex() {
return rex;
}
public void setRex(String rex) {
this.rex = rex;
}
}