removed all templates and fixed readme

This commit is contained in:
Rick van Lieshout 2019-10-15 22:24:31 +02:00
parent a83eabe03d
commit 4edb6edff4
34 changed files with 19 additions and 326 deletions

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@ -5,30 +5,29 @@ This repository holds my Linux config files.
## Mandatory unixporn screenshots ## Mandatory unixporn screenshots
New version as of dec 2018: New version as of dec 2018:
[![dotfiles](media/dotfiles3.png)](https://raw.githubusercontent.com/Mastermindzh/dotfiles/master/media/dotfiles.png) [![dotfiles](media/dotfiles3.png)](https://raw.githubusercontent.com/Mastermindzh/dotfiles/master/media/dotfiles3.png)
Older versions: Older versions:
- [dotfiles](media/dotfiles.png) - [dotfiles](media/dotfiles.png)
- [dotfiles2](media/dotfiles2.png) - [dotfiles2](media/dotfiles2.png)
## Tools ## Tools
| Purpose | Tool | | Purpose | Tool |
|-------------------|--------------------------------------| | ---------------- | ------------------------------------ |
| WM | i3 (i3-gaps) | | WM | i3 (i3-gaps) |
| App launcher | rofi | | App launcher | rofi |
| Shell | Bash | | Shell | Bash |
| Package managers | Pacman & Trizen | | Package managers | Pacman & Trizen |
| OS | Arch Linux (or Antergos if I'm lazy) | | OS | Arch Linux (or Antergos if I'm lazy) |
| Terminal | xfce4-terminal | | Terminal | xfce4-terminal |
| Editor | nano | | Editor | nano |
| Code editor | vscode / jetbrains stuff | | Code editor | vscode / jetbrains stuff |
| Browser | Chromium | | Browser | Chromium |
| File manager | If I have to use one ... Nautilus | | File manager | If I have to use one ... Nautilus |
| Music | Google Play Music Desktop Player | | Music | Google Play Music Desktop Player |
| | | | | |
## computer specifc setup ## computer specifc setup
@ -36,4 +35,4 @@ Nowadays I use a few different computers and I'd used to apply the base config a
I've grown tired of this approach however so I added a "pc specific" setup in the installer. I've grown tired of this approach however so I added a "pc specific" setup in the installer.
The pc specific setup bit will read the folder names in computers, offer you a choice, and execute the install.sh inside that folder. The pc specific setup bit will read the folder names in computers, offer you a choice, and execute the install.sh inside that folder.
This allows me to get pc specific settings synced with git and applied easily. This allows me to get pc specific settings synced with git and applied easily.

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@ -12,4 +12,3 @@ XDG_DOCUMENTS_DIR="$HOME/Documents"
XDG_MUSIC_DIR="$HOME/Music" XDG_MUSIC_DIR="$HOME/Music"
XDG_PICTURES_DIR="$HOME/Pictures" XDG_PICTURES_DIR="$HOME/Pictures"
XDG_VIDEOS_DIR="$HOME/Videos" XDG_VIDEOS_DIR="$HOME/Videos"
XDG_TEMPLATES_DIR="$HOME/Templates"

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@ -9,7 +9,6 @@ scrot
arandr arandr
chromium chromium
xfce4-terminal xfce4-terminal
nautilus
sushi sushi
libconfig libconfig
compton compton
@ -68,4 +67,6 @@ openvpn
networkmanager-openvpn networkmanager-openvpn
ranger ranger
w3m w3m
system-config-printer system-config-printer
thunar
thunar-archive-plugin

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@ -84,7 +84,6 @@ function install_config {
linkDir "$PWD"/config/notify-osd/notify-osd ~/.notify-osd linkDir "$PWD"/config/notify-osd/notify-osd ~/.notify-osd
linkDir "$PWD"/config/terminal/xfce4-term ~/.config/xfce4/terminal linkDir "$PWD"/config/terminal/xfce4-term ~/.config/xfce4/terminal
linkDir "$PWD"/config/gtk-3.0/settings.ini ~/.config/gtk-3.0/.config linkDir "$PWD"/config/gtk-3.0/settings.ini ~/.config/gtk-3.0/.config
linkDir "$PWD"/templates ~/Templates
linkDir "$PWD"/config/ranger ~/.config/ linkDir "$PWD"/config/ranger ~/.config/
# link user files # link user files

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@ -1 +0,0 @@
#!/bin/bash

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@ -1,8 +0,0 @@
#include <iostream>
int main(int argc, char **argv)
{
return 0;
}

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@ -1,8 +0,0 @@
#include <stdio.h>
int main(int argc, char **argv)
{
return 0;
}

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@ -1 +0,0 @@
Public class

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@ -1,14 +0,0 @@
#!/usr/bin/env xdg-open
[Desktop Entry]
Version=1.0
Terminal=false
Type=Application
Name=
Exec=
Icon=
StartupWMClass=
Comment=
Path=
StartupNotify=false
Categories=

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@ -1,10 +0,0 @@
program untitled;
uses crt;
var i : byte;
BEGIN
END.

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@ -1,6 +0,0 @@
def main(args):
return 0
if __name__ == '__main__':
import sys
sys.exit(main(sys.argv))

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@ -1,45 +0,0 @@
import sys, pygame
from pygame.locals import *
# het aantal frames per seconde.
# hoe hoger de waarde hoe sneller het balletje beweegt en hoe beter de animatie er uitziet.
FPS = 200
KLOK = pygame.time.Clock() # de interne pygame klok
# Scherm variabelen
SCHERM_BREEDTE = 600 # De breedte van het scherm
SCHERM_HOOGTE = 400 # De hoogte van het scherm
SCHERM = pygame.display # Het pygame venster
# Kleuren
ZWART = (0,0,0)
WIT = (255,255,255)
# Main
def main():
Initialisatie() # Roep de initialisatie methode aan
while True: # Start een oneindige loop
gameLoop() # Roep onze eigen gameloop aan
# Deze methode initialiseerd het scherm
def Initialisatie():
pygame.init() #initialiseer pygame
SCHERM.set_mode((SCHERM_BREEDTE, SCHERM_HOOGTE))
SCHERM.set_caption('Schermtitel')
# Deze methode wordt de gehele looptijd van het programma uitgevoerd
def gameLoop():
#hieronder starten we een game loop
for event in pygame.event.get():
#als het programma gestopt wil worden dan kan dat.
if event.type == QUIT:
pygame.quit()
sys.exit
#update het scherm en tik zovaak als het FPS is aangegeven
pygame.display.update()
KLOK.tick(FPS)
# start het programma
if __name__=='__main__':
main()

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@ -1,51 +0,0 @@
import React, { Component } from 'react';
import PropTypes from 'prop-types';
class componentName extends Component {
constructor(props) {
super(props);
}
componentWillMount() {
}
componentDidMount() {
}
componentWillReceiveProps(nextProps) {
}
shouldComponentUpdate(nextProps, nextState) {
}
componentWillUpdate(nextProps, nextState) {
}
componentDidUpdate(prevProps, prevState) {
}
componentWillUnmount() {
}
render() {
return (
<div>
</div>
);
}
}
componentName.propTypes = {
};
export default componentName;

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@ -1,13 +0,0 @@
import React, { Component } from 'react';
class componentName extends Component {
render() {
return (
<div>
</div>
);
}
}
export default componentName;

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@ -1,8 +0,0 @@
import React from "react";
const FunctionBasedComponent = ({param}) => {
return <span>Function based component</span>;
};
export default FunctionBasedComponent;

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@ -1,32 +0,0 @@
/* Replace XDATABASE with the DB name */
USE MASTER
GO
-- Function will delete a database even when in use.
BEGIN TRY
ALTER DATABASE XDATABASE SET SINGLE_USER WITH ROLLBACK IMMEDIATE
DROP DATABASE XDATABASE
END TRY
BEGIN CATCH
raiserror('XDATABASE doesn''t exist. Continuing....', 10, 1)
END CATCH;
GO
CREATE DATABASE XDATABASE
GO
USE XDATABASE
GO
-- -----------------------------------------------------
-- Table `Template`
-- -----------------------------------------------------
CREATE TABLE [Template] (
[Column1] INT NOT NULL,
[Column2] VARCHAR(30) NOT NULL,
[Column3] VARCHAR(30) NOT NULL,
CONSTRAINT pk_column1 PRIMARY KEY ([Column1]),
CONSTRAINT ck_column2 CHECK ([Column2] in ('M','V')),
CONSTRAINT fk_column3 FOREIGN KEY ([Column3]) REFERENCES Patient([Patientnr])
)
GO

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@ -1,15 +0,0 @@
/* Replace XDATABASE with the DB name */
USE XDATABASE
GO
-- SET LANGUAGE DUTCH /* ONLY USE WHEN WORKING WITH DUTCH DATES*/
GO
-- -----------------------------------------------------
-- Table `Template`
-- -----------------------------------------------------
INSERT INTO [Template]
([Column1] , [Column2] ,[Column3] ,[Geboortedatum]) VALUES
('1' , 'A' , 'a' , '03-02-1957'),
('2' , 'B' , 'a' , '22-08-1957')
GO
-- SET LANGUAGE ENGLISH

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@ -1,23 +0,0 @@
-- -----------------------------------------------------
-- Table `Template`
-- -----------------------------------------------------
CREATE TABLE IF NOT EXISTS `Template` (
`id` INT NOT NULL AUTO_INCREMENT ,
`Title` VARCHAR(30) NOT NULL ,
PRIMARY KEY (`id`) )
ENGINE = InnoDB;
-- -----------------------------------------------------
-- Table `References`
-- -----------------------------------------------------
CREATE TABLE IF NOT EXISTS `References` (
`url` VARCHAR(400) NOT NULL ,
`Templates_id` INT NOT NULL ,
PRIMARY KEY (`url`, `Templates_id`) ,
INDEX `fk_References_Template_idx` (`Templates_id` ASC) ,
CONSTRAINT `fk_References_Template`
FOREIGN KEY (`Template_id`)
REFERENCES `Template` (`id`)
ON DELETE NO ACTION
ON UPDATE NO ACTION)
ENGINE = InnoDB;

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@ -1,4 +0,0 @@
-- -----------------------------------------------------
-- Table `Template`
-- -----------------------------------------------------
INSERT INTO `Template` (`id`) VALUES ('1');

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@ -1,4 +0,0 @@
public static int main(string[] args){
return 0;
}

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@ -1,3 +0,0 @@
<?php
?>

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@ -1,21 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title></title>
<meta name="description" content="">
<meta name="author" content="">
<link rel="stylesheet" href="css/styles.css">
<!--[if lt IE 9]>
<script src="http://html5shiv.googlecode.com/svn/trunk/html5.js"></script>
<![endif]-->
</head>
<body>
<script src="js/scripts.js"></script>
</body>
</html>

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@ -1,26 +0,0 @@
<?php
?>
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title></title>
<meta name="description" content="">
<meta name="author" content="">
<link rel="stylesheet" href="css/styles.css">
<!--[if lt IE 9]>
<script src="http://html5shiv.googlecode.com/svn/trunk/html5.js"></script>
<![endif]-->
</head>
<body>
<script src="js/scripts.js"></script>
</body>
</html>

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@ -1,12 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>untitled</title>
<meta http-equiv="content-type" content="text/html;charset=utf-8" />
</head>
<body>
</body>
</html>