consolidation of various example repos/gists

This commit is contained in:
2021-07-15 11:36:18 +02:00
parent 58142d3157
commit 16953bd936
20 changed files with 978 additions and 1 deletions

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import { Point } from "./point";
/**
* Converts an angle in radians to an angle in degrees by multiplying with 180 and dividing by 180
* @param angleInRadians
*/
export const radiansToDegrees = (angleInRadians: number) => {
return (angleInRadians * 180) / Math.PI;
};
/**
* Convert an angle in degrees to an angle in radians by multiplying by PI and dividing the result by 180
* https://www.mathwarehouse.com/trigonometry/radians/convert-degee-to-radians.php
* @param angleInDegrees
*/
export const degreesToRadians = (angleInDegrees: number) => {
return (angleInDegrees * Math.PI) / 180;
};
/**
* Convert a point object to an array of longitude,latitude
* @param point
*/
export const pointToLongLatArray = (point: Point) => {
return [point.longitude, point.latitude];
};
/**
* Get a new point given a point, distance and bearing
* https://www.igismap.com/formula-to-find-bearing-or-heading-angle-between-two-points-latitude-longitude/#:~:text=Here%20is%20the%20formula%20to,%E2%80%93%20sin%20la1%20*%20sin%20la2)
*/
export const getRelativePointByDistance = (
point: Point,
distance: number,
bearing: number
): Point => {
const latitude = Math.asin(
Math.sin(point.latitude) * Math.cos(distance) +
Math.cos(point.latitude) * Math.sin(distance) * Math.cos(bearing)
);
const longitude =
point.longitude +
Math.atan2(
Math.sin(bearing) * Math.sin(distance) * Math.cos(point.latitude),
Math.cos(distance) - Math.sin(point.latitude) * Math.sin(latitude)
);
return {
latitude: radiansToDegrees(latitude),
longitude: radiansToDegrees(longitude),
};
};

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import {
degreesToRadians,
getRelativePointByDistance,
pointToLongLatArray,
} from "./helpers";
import { Point } from "./point";
/**
*
*/
const options = {
/**
* IERS Equatorial Radius of the earth
* https://en.wikipedia.org/wiki/Earth_ellipsoid
*/
equatorialRadiusInMeters: 6378136.6,
/**
* Number of edges to create in the polygon
* Use 360 to get a true circle
*/
numberOfEdges: 64,
};
const input = {
center: { latitude: 51.7543453, longitude: 5.5526647 } as Point,
radius: 2000,
};
const coordinates = [];
for (var i = 0; i < options.numberOfEdges; ++i) {
const newPoint = getRelativePointByDistance(
{
latitude: degreesToRadians(input.center.latitude),
longitude: degreesToRadians(input.center.longitude),
},
input.radius / options.equatorialRadiusInMeters,
// find bearing https://www.igismap.com/formula-to-find-bearing-or-heading-angle-between-two-points-latitude-longitude/
(2 * Math.PI * -i) / options.numberOfEdges
);
coordinates.push(pointToLongLatArray(newPoint));
}
// make sure the circle is closed by pushing a copy of the first element
coordinates.push(coordinates[0]);
console.log(
JSON.stringify(
{
type: "Polygon",
coordinates: [coordinates],
},
null,
2
)
);

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export interface Point {
latitude: number;
longitude: number;
}

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/**
* interface which specifies all properties of a living being
*/
interface IlivingBeing {
name: string;
}
/**
* Interface which specifies the bark method
*/
interface IBark {
bark(): string; // functie die een string returned
}
// You can't instantiate an abstract class so this class is merely used as a base
abstract class animal implements IlivingBeing {
name: string;
age: number;
constructor(name: string, age: number) {
this.name = name;
this.age = age;
}
makeNoise() {
return "No sound!";
}
}
/**
* The feline class extends the animal class, as such it gets all properties and methods of the animal class
*/
class feline extends animal {
// we receive a name and age and pass it to the super class (animal)
constructor(name: string, age: number) {
super(name, age);
}
// override the makeNoise method for felines
makeNoise() {
return "Miaauw";
}
}
/**
* The canine class extends animal but aditionally implements the bark interface
* This means that we can put canine's in three groups now:
* - objects that implement IBark
* - Animals
* - Canines
*
* we can mark canine as abstract because we have subdivided the canines into
* dogs and wolves below.
*/
abstract class canine extends animal implements IBark {
constructor(name: string, age: number) {
super(name, age);
}
makeNoise() {
return this.bark();
}
bark(): string {
return "Woof not implemented";
}
howl() {
return "Hooooowwwllll!";
}
}
/**
* The dog class simply extends canine and overrides the bark method
* Because dogs are happy creatures they can also wag their tails
*/
class dog extends canine {
constructor(name: string, age: number) {
super(name, age);
}
wagTail() {
return "happy";
}
bark() {
return "wooof";
}
}
/**
* Simply extends from canine and implements a louder bark (more o's in wooof)
*/
class wolf extends canine {
constructor(name: string, age: number) {
super(name, age);
}
bark() {
return "wooooof";
}
}
/**
* A rat is what we call those teeny tiny dogs (like chihuahuas)
*/
class rat extends canine {
size: string;
constructor(name: string, age: number) {
super(name, age);
}
howl() {
return "garble " + super.howl();
}
bark() {
return "woof";
}
}
//
// The classes below show that we can even group "animals" and "others" together
// if they all implement the same (ILivingBeing) interface
//
class person implements IlivingBeing {
name: string;
constructor(name: string) {
this.name = name;
}
}
/**
* Aliens don't really have a name (they have a designation, military race and all)
* in order to class them as IlivingBeing we need to give them a name (because humans like to name everything)
* we do this in the constructor by simply using the aliens designation as its name.
*/
class alien implements IlivingBeing {
name: string;
designation: number;
constructor(num: number) {
this.designation = num;
this.name = this.designation.toString();
}
}
// _______ _
// |__ __| | |
// | | ___ ___| |_ _ __ _ _ _ __ ___
// | |/ _ \/ __| __| | '__| | | | '_ \/ __|
// | | __/\__ \ |_ | | | |_| | | | \__ \
// |_|\___||___/\__| |_| \__,_|_| |_|___/
// object declarations
let cat1 = new feline("cat1", 6);
let cat2 = new feline("cat2", 4);
let dog1 = new dog("dog1", 12);
let wolf1 = new wolf("wolf", 7);
let dog2 = new dog("dog2", 4);
let rat1 = new rat("rattekop", 6);
let person1 = new person("John");
let alien1 = new alien(12351);
// Arr declarations
let animals: animal[] = [cat1, cat2, dog1, wolf1, dog2, rat1];
let dogs: dog[] = [dog1, dog2];
let canines: canine[] = [dog1, dog2, wolf1, rat1];
let barkers: IBark[] = [...canines];
let felines: feline[] = [cat1];
let livingBeings: IlivingBeing[] = [
cat1,
cat2,
dog1,
wolf1,
dog2,
rat1,
person1,
alien1,
];
// for loops
console.log("Dog Wagtails");
dogs.forEach((dog) => {
console.log(dog.wagTail());
});
console.log(" ");
console.log("Canine Howls");
canines.forEach((canine) => {
console.log(canine.howl());
});
console.log(" ");
console.log("Animals makeNoise");
animals.forEach((animal) => {
console.log(animal.makeNoise());
});
console.log(" ");
console.log("Beings name");
livingBeings.forEach((livingbeing) => {
console.log(livingbeing.name, livingbeing);
});
console.log(" ");
console.log("Barkers");
barkers.forEach((barker) => {
console.log(barker.bark());
});