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Refactored nowPlaying code to always display the current state, even when the built-in UI is updated. fixes #351 #356 #370
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@ -9,6 +9,10 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- TIDAL will now close the previous notification if a new one is sent whilst the old is still visible. [#364](https://github.com/Mastermindzh/tidal-hifi/pull/364)
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- TIDAL will now close the previous notification if a new one is sent whilst the old is still visible. [#364](https://github.com/Mastermindzh/tidal-hifi/pull/364)
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- Updated developer documentation to get started in README [#365](https://github.com/Mastermindzh/tidal-hifi/pull/365)
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- Updated developer documentation to get started in README [#365](https://github.com/Mastermindzh/tidal-hifi/pull/365)
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- Links in the about window now open in the user's default browser. fixes [#360](https://github.com/Mastermindzh/tidal-hifi/issues/360)
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- Links in the about window now open in the user's default browser. fixes [#360](https://github.com/Mastermindzh/tidal-hifi/issues/360)
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- Refactored "nowPlaying" code to always display the current state, even when the built-in UI is updated.
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- fixes [#351](https://github.com/Mastermindzh/tidal-hifi/issues/351)
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- fixes [#356](https://github.com/Mastermindzh/tidal-hifi/issues/356)
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- fixes [#370](https://github.com/Mastermindzh/tidal-hifi/issues/370)
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## [5.9.0]
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## [5.9.0]
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@ -26,7 +26,8 @@ let player: Player;
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let currentPlayStatus = MediaStatus.paused;
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let currentPlayStatus = MediaStatus.paused;
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let currentListenBrainzDelayId: ReturnType<typeof setTimeout>;
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let currentListenBrainzDelayId: ReturnType<typeof setTimeout>;
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let scrobbleWaitingForDelay = false;
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let scrobbleWaitingForDelay = false;
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let wasJustPausedOrResumed = false;
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let currentlyPlaying = MediaStatus.paused;
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let currentMediaInfo: Options;
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let currentMediaInfo: Options;
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let currentNotification: Electron.Notification;
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let currentNotification: Electron.Notification;
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@ -185,7 +186,6 @@ function getUpdateFrequency() {
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* Play or pause the current song
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* Play or pause the current song
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*/
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*/
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function playPause() {
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function playPause() {
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wasJustPausedOrResumed = true;
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const play = elements.get("play");
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const play = elements.get("play");
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if (play) {
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if (play) {
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@ -361,7 +361,11 @@ function updateMediaInfo(options: Options, notify: boolean) {
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ipcRenderer.send(globalEvents.updateInfo, options);
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ipcRenderer.send(globalEvents.updateInfo, options);
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if (settingsStore.get(settings.notifications) && notify) {
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if (settingsStore.get(settings.notifications) && notify) {
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if (currentNotification) currentNotification.close();
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if (currentNotification) currentNotification.close();
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currentNotification = new Notification({ title: options.title, body: options.artists, icon: options.icon });
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currentNotification = new Notification({
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title: options.title,
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body: options.artists,
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icon: options.icon,
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});
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currentNotification.show();
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currentNotification.show();
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}
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}
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updateMpris(options);
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updateMpris(options);
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@ -518,10 +522,12 @@ setInterval(function () {
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const current = elements.getText("current");
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const current = elements.getText("current");
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const currentStatus = getCurrentlyPlayingStatus();
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const currentStatus = getCurrentlyPlayingStatus();
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const playStateChanged = currentStatus != currentlyPlaying;
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// update info if song changed or was just paused/resumed
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// update info if song changed or was just paused/resumed
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if (titleOrArtistsChanged || wasJustPausedOrResumed) {
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if (titleOrArtistsChanged || playStateChanged) {
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if (wasJustPausedOrResumed) {
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if (playStateChanged) {
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wasJustPausedOrResumed = false;
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currentlyPlaying = currentStatus;
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}
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}
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skipArtistsIfFoundInSkippedArtistsList(artistsArray);
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skipArtistsIfFoundInSkippedArtistsList(artistsArray);
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