/*
**	Command & Conquer Generals Zero Hour(tm)
**	Copyright 2025 Electronic Arts Inc.
**
**	This program is free software: you can redistribute it and/or modify
**	it under the terms of the GNU General Public License as published by
**	the Free Software Foundation, either version 3 of the License, or
**	(at your option) any later version.
**
**	This program is distributed in the hope that it will be useful,
**	but WITHOUT ANY WARRANTY; without even the implied warranty of
**	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
**	GNU General Public License for more details.
**
**	You should have received a copy of the GNU General Public License
**	along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/


#pragma once

#include "Lib/BaseType.h"

class DebugWindowDialog;

class CSwitchesDialog : public CDialog
{
	public:
		enum {IDD = IDD_PSEd_EditSwitchesDialog};
		CSwitchesDialog(UINT nIDTemplate = CSwitchesDialog::IDD, CWnd* pParentWnd = NULL);

		void InitPanel( void );

		// if true, updates the UI from the Particle System. 
		// if false, updates the Particle System from the UI
		void performUpdate( IN Bool toUI );	
		DebugWindowDialog* GetDWDParent(void) { return (DebugWindowDialog*) GetParent(); }

	protected:
		afx_msg void OnParticleSystemEdit();
		DECLARE_MESSAGE_MAP()
};

