/*
**	Command & Conquer Generals Zero Hour(tm)
**	Copyright 2025 Electronic Arts Inc.
**
**	This program is free software: you can redistribute it and/or modify
**	it under the terms of the GNU General Public License as published by
**	the Free Software Foundation, either version 3 of the License, or
**	(at your option) any later version.
**
**	This program is distributed in the hope that it will be useful,
**	but WITHOUT ANY WARRANTY; without even the implied warranty of
**	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
**	GNU General Public License for more details.
**
**	You should have received a copy of the GNU General Public License
**	along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

/***********************************************************************************************
 ***              C O N F I D E N T I A L  ---  W E S T W O O D  S T U D I O S               ***
 ***********************************************************************************************
 *                                                                                             *
 *                 Project Name : WWSaveLoad                                                   *
 *                                                                                             *
 *                     $Archive:: /Commando/Code/wwsaveload/definitionfactory.h               $*
 *                                                                                             *
 *                       Author:: Patrick Smith                                                *
 *                                                                                             *
 *                     $Modtime:: 2/22/01 6:18p                                               $*
 *                                                                                             *
 *                    $Revision:: 9                                                           $*
 *                                                                                             *
 *---------------------------------------------------------------------------------------------*
 * Functions:                                                                                  *
 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */

#if defined(_MSC_VER)
#pragma once
#endif

#ifndef __DEFINITION_FACTORY_H
#define __DEFINITION_FACTORY_H

#include "always.h"
#include "bittype.h"
#include "definitionclassids.h"

// Forward declarations
class DefinitionClass;

//////////////////////////////////////////////////////////////////////////////////
//
//	DefinitionFactoryClass 
//
//	Definition factories act as virtual constructors for object definitions.  They
//	are responsible for creating new definitions for a particular class of objects.
//
//////////////////////////////////////////////////////////////////////////////////
class DefinitionFactoryClass
{
public:

	//////////////////////////////////////////////////////////////
	//	Public constructors/destructors
	//////////////////////////////////////////////////////////////
	DefinitionFactoryClass (void);
	virtual ~DefinitionFactoryClass (void);

	//////////////////////////////////////////////////////////////
	//	Public methods
	//////////////////////////////////////////////////////////////
	virtual DefinitionClass *	Create (void) const = 0;
	virtual const char *			Get_Name (void) const = 0;
	virtual uint32					Get_Class_ID (void) const = 0;
	virtual bool					Is_Displayed (void) const = 0;

protected:
	
	//////////////////////////////////////////////////////////////
	//	Protected member data
	//////////////////////////////////////////////////////////////
	DefinitionFactoryClass *	m_NextFactory;
	DefinitionFactoryClass *	m_PrevFactory;

	
	//////////////////////////////////////////////////////////////
	//	Friends
	//////////////////////////////////////////////////////////////
	friend class DefinitionFactoryMgrClass;
};


#endif //__DEFINITION_FACTORY_H
