/*
**	Command & Conquer Generals Zero Hour(tm)
**	Copyright 2025 Electronic Arts Inc.
**
**	This program is free software: you can redistribute it and/or modify
**	it under the terms of the GNU General Public License as published by
**	the Free Software Foundation, either version 3 of the License, or
**	(at your option) any later version.
**
**	This program is distributed in the hope that it will be useful,
**	but WITHOUT ANY WARRANTY; without even the implied warranty of
**	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
**	GNU General Public License for more details.
**
**	You should have received a copy of the GNU General Public License
**	along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/


#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000

#ifndef BSEARCH_H
#define BSEARCH_H


/*
**	Binary searching template. It can be faster than the built in C library
**	version since the comparison function can be inlined. If the comparison
**	process is significantly more time consuming than the overhead of
**	a function call, then using the C library version would be appropriate.
*/
template<class T>
T * Binary_Search(T * A, int n, T const & target)
{
   const T * pointer = A;
   int stride = n;

	/*
	**	Keep binary searching until a match has been found
	**	or the search has resulted in no match.
	*/
   while (0 < stride) {
      int const pivot = stride / 2;
      T const * const tryptr = pointer + pivot;

		/*
		**	Binary stride forward or backward depending on if the candidate
		**	element is smaller or larger than the target element. If
		**	smaller, then merely adjusting the stride is required. If larger,
		**	then the base pointer must be adjusted and the stride must be
		**	moved backward.
		*/
      if (target < *tryptr) {
			stride = pivot;
		} else {

			/*
			**	An exact match results in the pointer being found
			**	and returned to the caller. This check is performed
			**	here since 50% of the time, the first compare will
			**	be true and thus the equality comparison would be
			**	called less often -- should be faster as a result.
			*/
			if (*tryptr == target) {
				return ((T *) tryptr);
			}

	      pointer = tryptr + 1;
		   stride -= pivot + 1;
		}
   }
   return (NULL);
}


#endif