//
// Copyright 2020 Electronic Arts Inc.
//
// The Command & Conquer Map Editor and corresponding source code is free 
// software: you can redistribute it and/or modify it under the terms of 
// the GNU General Public License as published by the Free Software Foundation, 
// either version 3 of the License, or (at your option) any later version.

// The Command & Conquer Map Editor and corresponding source code is distributed 
// in the hope that it will be useful, but with permitted additional restrictions 
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
// distributed with this program. You should have received a copy of the 
// GNU General Public License along with permitted additional restrictions 
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
namespace MobiusEditor.Controls
{
    partial class PlayerSettings
    {
        /// <summary> 
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary> 
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Component Designer generated code

        /// <summary> 
        /// Required method for Designer support - do not modify 
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.tableLayoutPanel1 = new System.Windows.Forms.TableLayoutPanel();
            this.iqNud = new System.Windows.Forms.NumericUpDown();
            this.techLevelNud = new System.Windows.Forms.NumericUpDown();
            this.maxVesselsNud = new System.Windows.Forms.NumericUpDown();
            this.maxInfantryNud = new System.Windows.Forms.NumericUpDown();
            this.iqLbl = new System.Windows.Forms.Label();
            this.techLevelLbl = new System.Windows.Forms.Label();
            this.maxVesselsLbl = new System.Windows.Forms.Label();
            this.maxInfantryLbl = new System.Windows.Forms.Label();
            this.label1 = new System.Windows.Forms.Label();
            this.edgeComboBox = new System.Windows.Forms.ComboBox();
            this.label2 = new System.Windows.Forms.Label();
            this.creditsNud = new System.Windows.Forms.NumericUpDown();
            this.label3 = new System.Windows.Forms.Label();
            this.label4 = new System.Windows.Forms.Label();
            this.maxBuildingsNud = new System.Windows.Forms.NumericUpDown();
            this.maxUnitsNud = new System.Windows.Forms.NumericUpDown();
            this.label5 = new System.Windows.Forms.Label();
            this.playersListBox = new System.Windows.Forms.ListBox();
            this.playerControlLbl = new System.Windows.Forms.Label();
            this.playerControlCheckBox = new System.Windows.Forms.CheckBox();
            this.tableLayoutPanel1.SuspendLayout();
            ((System.ComponentModel.ISupportInitialize)(this.iqNud)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.techLevelNud)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.maxVesselsNud)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.maxInfantryNud)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.creditsNud)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.maxBuildingsNud)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.maxUnitsNud)).BeginInit();
            this.SuspendLayout();
            // 
            // tableLayoutPanel1
            // 
            this.tableLayoutPanel1.AutoSize = true;
            this.tableLayoutPanel1.ColumnCount = 2;
            this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
            this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
            this.tableLayoutPanel1.Controls.Add(this.playerControlLbl, 0, 8);
            this.tableLayoutPanel1.Controls.Add(this.iqNud, 1, 7);
            this.tableLayoutPanel1.Controls.Add(this.techLevelNud, 1, 6);
            this.tableLayoutPanel1.Controls.Add(this.maxVesselsNud, 1, 5);
            this.tableLayoutPanel1.Controls.Add(this.maxInfantryNud, 1, 4);
            this.tableLayoutPanel1.Controls.Add(this.iqLbl, 0, 7);
            this.tableLayoutPanel1.Controls.Add(this.techLevelLbl, 0, 6);
            this.tableLayoutPanel1.Controls.Add(this.maxVesselsLbl, 0, 5);
            this.tableLayoutPanel1.Controls.Add(this.maxInfantryLbl, 0, 4);
            this.tableLayoutPanel1.Controls.Add(this.label1, 0, 0);
            this.tableLayoutPanel1.Controls.Add(this.edgeComboBox, 1, 0);
            this.tableLayoutPanel1.Controls.Add(this.label2, 0, 1);
            this.tableLayoutPanel1.Controls.Add(this.creditsNud, 1, 1);
            this.tableLayoutPanel1.Controls.Add(this.label3, 0, 2);
            this.tableLayoutPanel1.Controls.Add(this.label4, 0, 3);
            this.tableLayoutPanel1.Controls.Add(this.maxBuildingsNud, 1, 2);
            this.tableLayoutPanel1.Controls.Add(this.maxUnitsNud, 1, 3);
            this.tableLayoutPanel1.Controls.Add(this.label5, 0, 9);
            this.tableLayoutPanel1.Controls.Add(this.playersListBox, 1, 9);
            this.tableLayoutPanel1.Controls.Add(this.playerControlCheckBox, 1, 8);
            this.tableLayoutPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
            this.tableLayoutPanel1.Location = new System.Drawing.Point(0, 0);
            this.tableLayoutPanel1.Name = "tableLayoutPanel1";
            this.tableLayoutPanel1.RowCount = 10;
            this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
            this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
            this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
            this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
            this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
            this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
            this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
            this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
            this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
            this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
            this.tableLayoutPanel1.Size = new System.Drawing.Size(329, 372);
            this.tableLayoutPanel1.TabIndex = 2;
            // 
            // iqNud
            // 
            this.iqNud.Dock = System.Windows.Forms.DockStyle.Fill;
            this.iqNud.Location = new System.Drawing.Point(81, 186);
            this.iqNud.Maximum = new decimal(new int[] {
            2147483647,
            0,
            0,
            0});
            this.iqNud.Name = "iqNud";
            this.iqNud.Size = new System.Drawing.Size(245, 20);
            this.iqNud.TabIndex = 26;
            // 
            // techLevelNud
            // 
            this.techLevelNud.Dock = System.Windows.Forms.DockStyle.Fill;
            this.techLevelNud.Location = new System.Drawing.Point(81, 160);
            this.techLevelNud.Maximum = new decimal(new int[] {
            2147483647,
            0,
            0,
            0});
            this.techLevelNud.Name = "techLevelNud";
            this.techLevelNud.Size = new System.Drawing.Size(245, 20);
            this.techLevelNud.TabIndex = 25;
            // 
            // maxVesselsNud
            // 
            this.maxVesselsNud.Dock = System.Windows.Forms.DockStyle.Fill;
            this.maxVesselsNud.Location = new System.Drawing.Point(81, 134);
            this.maxVesselsNud.Maximum = new decimal(new int[] {
            2147483647,
            0,
            0,
            0});
            this.maxVesselsNud.Name = "maxVesselsNud";
            this.maxVesselsNud.Size = new System.Drawing.Size(245, 20);
            this.maxVesselsNud.TabIndex = 24;
            // 
            // maxInfantryNud
            // 
            this.maxInfantryNud.Dock = System.Windows.Forms.DockStyle.Fill;
            this.maxInfantryNud.Location = new System.Drawing.Point(81, 108);
            this.maxInfantryNud.Maximum = new decimal(new int[] {
            2147483647,
            0,
            0,
            0});
            this.maxInfantryNud.Name = "maxInfantryNud";
            this.maxInfantryNud.Size = new System.Drawing.Size(245, 20);
            this.maxInfantryNud.TabIndex = 23;
            // 
            // iqLbl
            // 
            this.iqLbl.AutoSize = true;
            this.iqLbl.Location = new System.Drawing.Point(3, 183);
            this.iqLbl.Name = "iqLbl";
            this.iqLbl.Size = new System.Drawing.Size(18, 13);
            this.iqLbl.TabIndex = 22;
            this.iqLbl.Text = "IQ";
            // 
            // techLevelLbl
            // 
            this.techLevelLbl.AutoSize = true;
            this.techLevelLbl.Location = new System.Drawing.Point(3, 157);
            this.techLevelLbl.Name = "techLevelLbl";
            this.techLevelLbl.Size = new System.Drawing.Size(61, 13);
            this.techLevelLbl.TabIndex = 21;
            this.techLevelLbl.Text = "Tech Level";
            // 
            // maxVesselsLbl
            // 
            this.maxVesselsLbl.AutoSize = true;
            this.maxVesselsLbl.Location = new System.Drawing.Point(3, 131);
            this.maxVesselsLbl.Name = "maxVesselsLbl";
            this.maxVesselsLbl.Size = new System.Drawing.Size(66, 13);
            this.maxVesselsLbl.TabIndex = 20;
            this.maxVesselsLbl.Text = "Max Vessels";
            // 
            // maxInfantryLbl
            // 
            this.maxInfantryLbl.AutoSize = true;
            this.maxInfantryLbl.Location = new System.Drawing.Point(3, 105);
            this.maxInfantryLbl.Name = "maxInfantryLbl";
            this.maxInfantryLbl.Size = new System.Drawing.Size(65, 13);
            this.maxInfantryLbl.TabIndex = 19;
            this.maxInfantryLbl.Text = "Max Infantry";
            // 
            // label1
            // 
            this.label1.AutoSize = true;
            this.label1.Location = new System.Drawing.Point(3, 0);
            this.label1.Name = "label1";
            this.label1.Size = new System.Drawing.Size(32, 13);
            this.label1.TabIndex = 0;
            this.label1.Text = "Edge";
            // 
            // edgeComboBox
            // 
            this.edgeComboBox.Dock = System.Windows.Forms.DockStyle.Fill;
            this.edgeComboBox.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
            this.edgeComboBox.FormattingEnabled = true;
            this.edgeComboBox.Location = new System.Drawing.Point(81, 3);
            this.edgeComboBox.Name = "edgeComboBox";
            this.edgeComboBox.Size = new System.Drawing.Size(245, 21);
            this.edgeComboBox.TabIndex = 10;
            // 
            // label2
            // 
            this.label2.AutoSize = true;
            this.label2.Location = new System.Drawing.Point(3, 27);
            this.label2.Name = "label2";
            this.label2.Size = new System.Drawing.Size(39, 13);
            this.label2.TabIndex = 11;
            this.label2.Text = "Credits";
            // 
            // creditsNud
            // 
            this.creditsNud.Dock = System.Windows.Forms.DockStyle.Fill;
            this.creditsNud.Location = new System.Drawing.Point(81, 30);
            this.creditsNud.Maximum = new decimal(new int[] {
            2147483647,
            0,
            0,
            0});
            this.creditsNud.Name = "creditsNud";
            this.creditsNud.Size = new System.Drawing.Size(245, 20);
            this.creditsNud.TabIndex = 12;
            // 
            // label3
            // 
            this.label3.AutoSize = true;
            this.label3.Location = new System.Drawing.Point(3, 53);
            this.label3.Name = "label3";
            this.label3.Size = new System.Drawing.Size(72, 13);
            this.label3.TabIndex = 13;
            this.label3.Text = "Max Buildings";
            // 
            // label4
            // 
            this.label4.AutoSize = true;
            this.label4.Location = new System.Drawing.Point(3, 79);
            this.label4.Name = "label4";
            this.label4.Size = new System.Drawing.Size(54, 13);
            this.label4.TabIndex = 14;
            this.label4.Text = "Max Units";
            // 
            // maxBuildingsNud
            // 
            this.maxBuildingsNud.Dock = System.Windows.Forms.DockStyle.Fill;
            this.maxBuildingsNud.Location = new System.Drawing.Point(81, 56);
            this.maxBuildingsNud.Maximum = new decimal(new int[] {
            2147483647,
            0,
            0,
            0});
            this.maxBuildingsNud.Name = "maxBuildingsNud";
            this.maxBuildingsNud.Size = new System.Drawing.Size(245, 20);
            this.maxBuildingsNud.TabIndex = 15;
            // 
            // maxUnitsNud
            // 
            this.maxUnitsNud.Dock = System.Windows.Forms.DockStyle.Fill;
            this.maxUnitsNud.Location = new System.Drawing.Point(81, 82);
            this.maxUnitsNud.Maximum = new decimal(new int[] {
            2147483647,
            0,
            0,
            0});
            this.maxUnitsNud.Name = "maxUnitsNud";
            this.maxUnitsNud.Size = new System.Drawing.Size(245, 20);
            this.maxUnitsNud.TabIndex = 16;
            // 
            // label5
            // 
            this.label5.AutoSize = true;
            this.label5.Location = new System.Drawing.Point(3, 229);
            this.label5.Name = "label5";
            this.label5.Size = new System.Drawing.Size(31, 13);
            this.label5.TabIndex = 17;
            this.label5.Text = "Allies";
            // 
            // playersListBox
            // 
            this.playersListBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) 
            | System.Windows.Forms.AnchorStyles.Left)));
            this.playersListBox.FormattingEnabled = true;
            this.playersListBox.Location = new System.Drawing.Point(81, 232);
            this.playersListBox.Name = "playersListBox";
            this.playersListBox.SelectionMode = System.Windows.Forms.SelectionMode.MultiSimple;
            this.playersListBox.Size = new System.Drawing.Size(100, 134);
            this.playersListBox.TabIndex = 18;
            // 
            // playerControlLbl
            // 
            this.playerControlLbl.AutoSize = true;
            this.playerControlLbl.Location = new System.Drawing.Point(3, 209);
            this.playerControlLbl.Name = "playerControlLbl";
            this.playerControlLbl.Size = new System.Drawing.Size(72, 13);
            this.playerControlLbl.TabIndex = 27;
            this.playerControlLbl.Text = "Player Control";
            // 
            // playerControlCheckBox
            // 
            this.playerControlCheckBox.AutoSize = true;
            this.playerControlCheckBox.Location = new System.Drawing.Point(81, 212);
            this.playerControlCheckBox.Name = "playerControlCheckBox";
            this.playerControlCheckBox.Size = new System.Drawing.Size(15, 14);
            this.playerControlCheckBox.TabIndex = 28;
            this.playerControlCheckBox.UseVisualStyleBackColor = true;
            // 
            // PlayerSettings
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.Controls.Add(this.tableLayoutPanel1);
            this.Name = "PlayerSettings";
            this.Size = new System.Drawing.Size(329, 372);
            this.tableLayoutPanel1.ResumeLayout(false);
            this.tableLayoutPanel1.PerformLayout();
            ((System.ComponentModel.ISupportInitialize)(this.iqNud)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.techLevelNud)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.maxVesselsNud)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.maxInfantryNud)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.creditsNud)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.maxBuildingsNud)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.maxUnitsNud)).EndInit();
            this.ResumeLayout(false);
            this.PerformLayout();

        }

        #endregion

        private System.Windows.Forms.TableLayoutPanel tableLayoutPanel1;
        private System.Windows.Forms.Label label1;
        private System.Windows.Forms.ComboBox edgeComboBox;
        private System.Windows.Forms.Label label2;
        private System.Windows.Forms.NumericUpDown creditsNud;
        private System.Windows.Forms.Label label3;
        private System.Windows.Forms.Label label4;
        private System.Windows.Forms.NumericUpDown maxBuildingsNud;
        private System.Windows.Forms.NumericUpDown maxUnitsNud;
        private System.Windows.Forms.Label label5;
        private System.Windows.Forms.ListBox playersListBox;
        private System.Windows.Forms.Label techLevelLbl;
        private System.Windows.Forms.Label maxVesselsLbl;
        private System.Windows.Forms.Label maxInfantryLbl;
        private System.Windows.Forms.Label iqLbl;
        private System.Windows.Forms.NumericUpDown maxVesselsNud;
        private System.Windows.Forms.NumericUpDown maxInfantryNud;
        private System.Windows.Forms.NumericUpDown iqNud;
        private System.Windows.Forms.NumericUpDown techLevelNud;
        private System.Windows.Forms.Label playerControlLbl;
        private System.Windows.Forms.CheckBox playerControlCheckBox;
    }
}
