mirror of
https://github.com/electronicarts/CnC_Remastered_Collection
synced 2025-08-13 12:47:22 +02:00
September 24th Hotfix
Fixed some problematic harvester behavior Implemented 10% build time reduction for Turkey Neutral structures are capturable in multiplayer again (except for STRUCT_V01) Other misc. fixes
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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Microsoft ResX Schema
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<?xml version='1.0' encoding='utf-8'?>
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<?xml version='1.0' encoding='utf-8'?>
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<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)" GeneratedClassNamespace="MobiusEditor.Properties" GeneratedClassName="Settings">
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<Profiles />
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<Settings>
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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Microsoft ResX Schema
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<root>
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@@ -533,7 +533,33 @@ namespace MobiusEditor.Utility
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var converter = propertyDescriptors.Find(property.Name, false)?.Converter ?? TypeDescriptor.GetConverter(property.PropertyType);
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if (converter.CanConvertFrom(context, typeof(string)))
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{
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property.SetValue(data, converter.ConvertFromString(context, section[property.Name]));
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try
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{
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property.SetValue(data, converter.ConvertFromString(context, section[property.Name]));
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}
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catch (FormatException)
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{
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if (property.PropertyType == typeof(bool))
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{
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var value = section[property.Name].ToLower();
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if (value == "no")
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{
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property.SetValue(data, false);
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}
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else if (value == "yes")
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{
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property.SetValue(data, true);
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}
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else
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{
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throw;
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}
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}
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else
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{
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throw;
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}
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}
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}
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}
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}
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